Reimplement Bibs
This commit is contained in:
@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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@@ -32,7 +32,8 @@ namespace OpenRA.GameRules
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var dim = buildingInfo.Dimensions;
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var footprint = buildingInfo.Footprint.Where(x => !char.IsWhiteSpace(x));
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if (buildingInfo.Bib)
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if (Rules.Info[ name ].Traits.Contains<BibInfo>())
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{
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dim.Y += 1;
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footprint = footprint.Concat(new char[dim.X]);
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@@ -292,6 +292,7 @@
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<Compile Include="Effects\CrateEffect.cs" />
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<Compile Include="Traits\World\GlobalDefaults.cs" />
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<Compile Include="Traits\RepairsUnits.cs" />
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<Compile Include="Traits\World\BibLayer.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -42,7 +42,6 @@ namespace OpenRA.Traits
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public readonly int Power = 0;
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public readonly bool BaseNormal = true;
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public readonly int Adjacent = 2;
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public readonly bool Bib = false;
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public readonly bool Capturable = false;
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public readonly bool Repairable = true;
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public readonly string Footprint = "x";
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@@ -31,8 +31,6 @@ namespace OpenRA.Traits
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public class RenderBuilding : RenderSimple, INotifyDamage, INotifySold
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{
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static readonly int[] bibStarts = { 0, 0, 1, 5, 11 };
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public RenderBuilding( Actor self )
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: this( self, () => 0 )
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{
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@@ -45,8 +43,6 @@ namespace OpenRA.Traits
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Complete( self );
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else
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anim.PlayThen( "make", () => self.World.AddFrameEndTask( _ => Complete( self ) ) );
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DoBib(self, false);
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}
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void Complete( Actor self )
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@@ -56,31 +52,6 @@ namespace OpenRA.Traits
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x.BuildingComplete( self );
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}
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void DoBib(Actor self, bool isRemove)
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{
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/*
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var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
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if (buildingInfo.Bib)
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{
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var size = buildingInfo.Dimensions.X;
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var bibOffset = buildingInfo.Dimensions.Y - 1;
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var startIndex = bibStarts[size];
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for (int i = 0; i < 2 * size; i++)
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{
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var p = self.Location + new int2(i % size, i / size + bibOffset);
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if (isRemove)
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{
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if (self.World.Map.MapTiles[p.X, p.Y].smudge == (byte)(i + startIndex))
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self.World.Map.MapTiles[ p.X, p.Y ].smudge = 0;
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}
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else
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self.World.Map.MapTiles[p.X, p.Y].smudge = (byte)(i + startIndex);
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}
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}
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*/
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}
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protected string GetPrefix(Actor self)
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{
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return self.GetDamageState() == DamageState.Half ? "damaged-" : "";
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@@ -119,7 +90,6 @@ namespace OpenRA.Traits
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Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound);
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break;
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case DamageState.Dead:
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DoBib(self, true);
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self.World.AddFrameEndTask(w => w.Add(new Explosion(w, self.CenterLocation.ToInt2(), 7, false)));
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break;
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}
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@@ -134,6 +104,6 @@ namespace OpenRA.Traits
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Sound.PlayToPlayer(self.Owner, s);
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}
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public void Sold(Actor self) { DoBib(self, true); }
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public void Sold(Actor self) {}
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}
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}
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108
OpenRA.Game/Traits/World/BibLayer.cs
Normal file
108
OpenRA.Game/Traits/World/BibLayer.cs
Normal file
@@ -0,0 +1,108 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.FileFormats;
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namespace OpenRA.Traits
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{
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class BibLayerInfo : ITraitInfo
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{
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public readonly string[] BibTypes = {"bib3", "bib2", "bib1"};
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public readonly int[] BibWidths = {2,3,4};
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public object Create(Actor self) { return new BibLayer(self, this); }
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}
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class BibLayer: IRenderOverlay, ILoadWorldHook
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{
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SpriteRenderer spriteRenderer;
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World world;
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BibLayerInfo info;
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TileReference<byte,byte>[,] tiles;
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Sprite[][] bibSprites;
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public BibLayer(Actor self, BibLayerInfo info)
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{
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spriteRenderer = new SpriteRenderer( Game.renderer, true );
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this.info = info;
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bibSprites = info.BibTypes.Select(x => SpriteSheetBuilder.LoadAllSprites(x)).ToArray();
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self.World.ActorAdded +=
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a => { if (a.traits.Contains<Bib>()) DoBib(a,true); };
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self.World.ActorRemoved +=
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a => { if (a.traits.Contains<Bib>()) DoBib(a,false); };
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}
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public void WorldLoaded(World w)
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{
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world = w;
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tiles = new TileReference<byte,byte>[w.Map.MapSize.X,w.Map.MapSize.Y];
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}
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public void DoBib(Actor b, bool isAdd)
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{
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var buildingInfo = b.Info.Traits.Get<BuildingInfo>();
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var size = buildingInfo.Dimensions.X;
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var bibOffset = buildingInfo.Dimensions.Y - 1;
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int bib = Array.IndexOf(info.BibWidths,size);
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if (bib < 0)
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{
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Log.Write("Cannot bib {0}-wide building {1}",size,b.Info.Name);
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return;
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}
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for (int i = 0; i < 2 * size; i++)
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{
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var p = b.Location + new int2(i % size, i / size + bibOffset);
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byte type = (byte)((isAdd) ? bib+1 : 0);
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byte index = (byte)i;
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tiles[p.X,p.Y] = new TileReference<byte,byte>(type,index);
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}
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}
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public void Render()
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{
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var shroud = world.LocalPlayer.Shroud;
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var tl = world.Map.TopLeft;
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var br = world.Map.BottomRight;
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for (int x = tl.X; x < br.X; x++)
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for (int y = tl.Y; y < br.Y; y++)
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{
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var t = new int2(x, y);
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if (!shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
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spriteRenderer.DrawSprite(bibSprites[tiles[x,y].type- 1][tiles[x,y].image],
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Game.CellSize * (float2)t, "terrain");
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}
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spriteRenderer.Flush();
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}
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}
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class BibInfo : StatelessTraitInfo<Bib> { }
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public class Bib { }
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}
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@@ -152,8 +152,10 @@ namespace OpenRA
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public static bool IsCloseEnoughToBase(this World world, Player p, string buildingName, BuildingInfo bi, int2 topLeft)
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{
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var buildingMaxBounds = bi.Dimensions;
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if( bi.Bib )
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if( Rules.Info[ buildingName ].Traits.Contains<BibInfo>() )
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buildingMaxBounds.Y += 1;
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var scanStart = world.ClampToWorld( topLeft - new int2( bi.Adjacent, bi.Adjacent ) );
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