Move Render traits to Traits.Render namespace

This commit is contained in:
reaperrr
2016-04-15 20:43:04 +02:00
parent f07a5d6f69
commit fd5a597966
101 changed files with 116 additions and 72 deletions

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@@ -11,7 +11,7 @@
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.TS.Traits;
using OpenRA.Mods.TS.Traits.Render;
namespace OpenRA.Mods.TS.Activities
{

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@@ -11,9 +11,10 @@
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
namespace OpenRA.Mods.TS.Traits.Render
{
[Desc("Rendered on the refinery when a voxel harvester is docking and undocking.")]
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>

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@@ -11,7 +11,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
namespace OpenRA.Mods.TS.Traits.Render
{
[Desc("Change the sprite after a certain amount of damage is taken, even when the hitpoints are regenerated.")]
public class WithPermanentInjuryInfo : ITraitInfo

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@@ -15,9 +15,10 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
namespace OpenRA.Mods.TS.Traits.Render
{
public class WithVoxelUnloadBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
{

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@@ -13,9 +13,10 @@ using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
namespace OpenRA.Mods.TS.Traits.Render
{
public class WithVoxelWalkerBodyInfo : ITraitInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>, Requires<IFacingInfo>
{

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@@ -15,9 +15,10 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
namespace OpenRA.Mods.TS.Traits.Render
{
public class WithVoxelWaterBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
{