Move Render traits to Traits.Render namespace
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@@ -11,7 +11,7 @@
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.TS.Traits;
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using OpenRA.Mods.TS.Traits.Render;
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namespace OpenRA.Mods.TS.Activities
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{
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@@ -11,9 +11,10 @@
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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namespace OpenRA.Mods.TS.Traits.Render
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{
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[Desc("Rendered on the refinery when a voxel harvester is docking and undocking.")]
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public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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@@ -11,7 +11,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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namespace OpenRA.Mods.TS.Traits.Render
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{
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[Desc("Change the sprite after a certain amount of damage is taken, even when the hitpoints are regenerated.")]
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public class WithPermanentInjuryInfo : ITraitInfo
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@@ -15,9 +15,10 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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namespace OpenRA.Mods.TS.Traits.Render
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{
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public class WithVoxelUnloadBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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{
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@@ -13,9 +13,10 @@ using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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namespace OpenRA.Mods.TS.Traits.Render
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{
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public class WithVoxelWalkerBodyInfo : ITraitInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>, Requires<IFacingInfo>
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{
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@@ -15,9 +15,10 @@ using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.TS.Traits
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namespace OpenRA.Mods.TS.Traits.Render
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{
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public class WithVoxelWaterBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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{
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