Show the host/port in the dialogs. Show the failed dialog in the lobby when the server vanishes.

This commit is contained in:
Paul Chote
2011-05-08 16:33:53 +12:00
parent 5c59f7703d
commit fd6c0a90c6
2 changed files with 46 additions and 12 deletions

View File

@@ -19,6 +19,8 @@ namespace OpenRA.Mods.Cnc.Widgets
{
static bool staticSetup;
Action onConnect, onRetry, onAbort;
string host;
int port;
static void ConnectionStateChangedStub(OrderManager om)
{
@@ -47,17 +49,23 @@ namespace OpenRA.Mods.Cnc.Widgets
Widget.OpenWindow("CONNECTIONFAILED_PANEL", new Dictionary<string, object>()
{
{ "onAbort", onAbort },
{ "onRetry", onRetry }
{ "onRetry", onRetry },
{ "host", host },
{ "port", port }
});
}
}
[ObjectCreator.UseCtor]
public CncConnectingLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] string host,
[ObjectCreator.Param] int port,
[ObjectCreator.Param] Action onConnect,
[ObjectCreator.Param] Action onRetry,
[ObjectCreator.Param] Action onAbort)
{
this.host = host;
this.port = port;
this.onConnect = onConnect;
this.onRetry = onRetry;
this.onAbort = onAbort;
@@ -70,8 +78,8 @@ namespace OpenRA.Mods.Cnc.Widgets
var panel = widget.GetWidget("CONNECTING_PANEL");
panel.GetWidget<CncMenuButtonWidget>("ABORT_BUTTON").OnClick = onAbort;
//widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
// "Connecting to {0}:{1}...".F(host, port);
widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
"Connecting to {0}:{1}...".F(host, port);
}
public static void Connect(string host, int port, Action onConnect, Action onAbort)
@@ -79,6 +87,8 @@ namespace OpenRA.Mods.Cnc.Widgets
Game.JoinServer(host, port);
Widget.OpenWindow("CONNECTING_PANEL", new Dictionary<string, object>()
{
{ "host", host },
{ "port", port },
{ "onConnect", onConnect },
{ "onAbort", onAbort },
{ "onRetry", new Action(() => { Widget.CloseWindow(); Connect(host, port, onConnect, onAbort); }) }
@@ -90,14 +100,16 @@ namespace OpenRA.Mods.Cnc.Widgets
{
[ObjectCreator.UseCtor]
public CncConnectionFailedLogic([ObjectCreator.Param] Widget widget,
[ObjectCreator.Param] Action onRetry,
[ObjectCreator.Param] Action onAbort)
[ObjectCreator.Param] string host,
[ObjectCreator.Param] int port,
[ObjectCreator.Param] Action onRetry,
[ObjectCreator.Param] Action onAbort)
{
var panel = widget.GetWidget("CONNECTIONFAILED_PANEL");
panel.GetWidget<CncMenuButtonWidget>("ABORT_BUTTON").OnClick = onAbort;
panel.GetWidget<CncMenuButtonWidget>("RETRY_BUTTON").OnClick = onRetry;
//widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
// "Connecting to {0}:{1}...".F(host, port);
widget.GetWidget<LabelWidget>("CONNECTING_DESC").GetText = () =>
"Could not connect to {0}:{1}".F(host, port);
}
}}

View File

@@ -88,12 +88,34 @@ namespace OpenRA.Mods.Cnc.Widgets
// Listen for connection failures
void ConnectionStateChanged(OrderManager om)
{
// TODO: Show a connection failed dialog
if (om.Connection.ConnectionState == ConnectionState.NotConnected)
onExit();
//Widget.CloseWindow();
//Widget.OpenWindow("CONNECTION_FAILED_BG", new Dictionary<string, object> { { "orderManager", orderManager } });
{
// Show connection failed dialog
Widget.CloseWindow();
Action onConnect = new Action(() =>
{
Game.OpenWindow("SERVER_LOBBY", new Dictionary<string, object>()
{
{ "onExit", onExit },
{ "onStart", onGameStart }
});
});
Action onRetry = new Action(() =>
{
Widget.CloseWindow();
CncConnectingLogic.Connect(om.Host, om.Port, onConnect, onExit);
});
Widget.OpenWindow("CONNECTIONFAILED_PANEL", new Dictionary<string, object>()
{
{ "onAbort", onExit },
{ "onRetry", onRetry },
{ "host", om.Host },
{ "port", om.Port }
});
}
}
readonly Action onGameStart;