Change terrain layers to track sequences instead of sprites.
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@@ -66,6 +66,16 @@ namespace OpenRA.Graphics
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dirtyRows.Add(row);
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}
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public void Clear(CPos cell)
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{
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Update(cell, null);
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}
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public void Update(CPos cell, ISpriteSequence sequence, int frame)
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{
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Update(cell, sequence.GetSprite(frame));
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}
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public void Update(CPos cell, Sprite sprite)
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{
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var xyz = float3.Zero;
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