Change terrain layers to track sequences instead of sprites.

This commit is contained in:
Paul Chote
2020-06-21 13:43:24 +01:00
committed by abcdefg30
parent 38b3fbbdbe
commit fdb66c769c
8 changed files with 90 additions and 67 deletions

View File

@@ -66,6 +66,16 @@ namespace OpenRA.Graphics
dirtyRows.Add(row); dirtyRows.Add(row);
} }
public void Clear(CPos cell)
{
Update(cell, null);
}
public void Update(CPos cell, ISpriteSequence sequence, int frame)
{
Update(cell, sequence.GetSprite(frame));
}
public void Update(CPos cell, Sprite sprite) public void Update(CPos cell, Sprite sprite)
{ {
var xyz = float3.Zero; var xyz = float3.Zero;

View File

@@ -70,17 +70,18 @@ namespace OpenRA.Mods.Common.Traits
var res = r; var res = r;
var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal => var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
{ {
var first = res.Value.Variants.First().Value.First(); var first = res.Value.Variants.First().Value.GetSprite(0);
return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, false); return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, false);
}); });
// Validate that sprites are compatible with this layer // Validate that sprites are compatible with this layer
var sheet = layer.Sheet; var sheet = layer.Sheet;
if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet))) var sprites = res.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
if (sprites.Any(s => s.Sheet != sheet))
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier."); throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
var blendMode = layer.BlendMode; var blendMode = layer.BlendMode;
if (res.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode))) if (sprites.Any(s => s.BlendMode != blendMode))
throw new InvalidDataException("Resource sprites specify different blend modes. " throw new InvalidDataException("Resource sprites specify different blend modes. "
+ "Try using different palettes for resource types that use different blend modes."); + "Try using different palettes for resource types that use different blend modes.");
} }
@@ -151,7 +152,7 @@ namespace OpenRA.Mods.Common.Traits
// Empty tile // Empty tile
if (type == null) if (type == null)
{ {
t.Sprite = null; t.Sequence = null;
return t; return t;
} }
@@ -164,9 +165,8 @@ namespace OpenRA.Mods.Common.Traits
NetWorth += (t.Density + 1) * type.Info.ValuePerUnit; NetWorth += (t.Density + 1) * type.Info.ValuePerUnit;
var sprites = type.Variants[t.Variant]; t.Sequence = type.Variants[t.Variant];
var frame = int2.Lerp(0, sprites.Length - 1, t.Density, type.Info.MaxDensity); t.Frame = int2.Lerp(0, t.Sequence.Length - 1, t.Density, type.Info.MaxDensity);
t.Sprite = sprites[frame];
return t; return t;
} }
@@ -185,11 +185,11 @@ namespace OpenRA.Mods.Common.Traits
foreach (var kv in spriteLayers) foreach (var kv in spriteLayers)
{ {
// resource.Type is meaningless (and may be null) if resource.Sprite is null // resource.Type is meaningless (and may be null) if resource.Sequence is null
if (resource.Sprite != null && resource.Type.Palette == kv.Key) if (resource.Sequence != null && resource.Type.Palette == kv.Key)
kv.Value.Update(c, resource.Sprite); kv.Value.Update(c, resource.Sequence, resource.Frame);
else else
kv.Value.Update(c, null); kv.Value.Clear(c);
} }
} }
} }
@@ -220,6 +220,7 @@ namespace OpenRA.Mods.Common.Traits
public ResourceType Type; public ResourceType Type;
public int Density; public int Density;
public string Variant; public string Variant;
public Sprite Sprite; public ISpriteSequence Sequence;
public int Frame;
} }
} }

View File

@@ -64,17 +64,18 @@ namespace OpenRA.Mods.Common.Traits
{ {
var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal => var layer = spriteLayers.GetOrAdd(r.Value.Palette, pal =>
{ {
var first = r.Value.Variants.First().Value.First(); var first = r.Value.Variants.First().Value.GetSprite(0);
return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor); return new TerrainSpriteLayer(w, wr, first.Sheet, first.BlendMode, pal, wr.World.Type != WorldType.Editor);
}); });
// Validate that sprites are compatible with this layer // Validate that sprites are compatible with this layer
var sheet = layer.Sheet; var sheet = layer.Sheet;
if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.Sheet != sheet))) var sprites = r.Value.Variants.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x)));
if (sprites.Any(s => s.Sheet != sheet))
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier."); throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
var blendMode = layer.BlendMode; var blendMode = layer.BlendMode;
if (r.Value.Variants.Any(kv => kv.Value.Any(s => s.BlendMode != blendMode))) if (sprites.Any(s => s.BlendMode != blendMode))
throw new InvalidDataException("Resource sprites specify different blend modes. " throw new InvalidDataException("Resource sprites specify different blend modes. "
+ "Try using different palettes for resource types that use different blend modes."); + "Try using different palettes for resource types that use different blend modes.");
} }
@@ -94,15 +95,15 @@ namespace OpenRA.Mods.Common.Traits
} }
} }
protected void UpdateSpriteLayers(CPos cell, Sprite sprite, PaletteReference palette) protected void UpdateSpriteLayers(CPos cell, ISpriteSequence sequence, int frame, PaletteReference palette)
{ {
foreach (var kv in spriteLayers) foreach (var kv in spriteLayers)
{ {
// resource.Type is meaningless (and may be null) if resource.Sprite is null // resource.Type is meaningless (and may be null) if resource.Sequence is null
if (sprite != null && palette == kv.Key) if (sequence != null && palette == kv.Key)
kv.Value.Update(cell, sprite); kv.Value.Update(cell, sequence, frame);
else else
kv.Value.Update(cell, null); kv.Value.Clear(cell);
} }
} }
@@ -162,10 +163,10 @@ namespace OpenRA.Mods.Common.Traits
var maxDensity = type.Info.MaxDensity; var maxDensity = type.Info.MaxDensity;
var frame = int2.Lerp(0, sprites.Length - 1, density, maxDensity); var frame = int2.Lerp(0, sprites.Length - 1, density, maxDensity);
UpdateSpriteLayers(cell, sprites[frame], type.Palette); UpdateSpriteLayers(cell, sprites, frame, type.Palette);
} }
else else
UpdateSpriteLayers(cell, null, null); UpdateSpriteLayers(cell, null, 0, null);
} }
bool disposed; bool disposed;

View File

@@ -86,17 +86,16 @@ namespace OpenRA.Mods.Common.Traits
{ {
public readonly ResourceTypeInfo Info; public readonly ResourceTypeInfo Info;
public PaletteReference Palette { get; private set; } public PaletteReference Palette { get; private set; }
public readonly Dictionary<string, Sprite[]> Variants; public readonly Dictionary<string, ISpriteSequence> Variants;
public ResourceType(ResourceTypeInfo info, World world) public ResourceType(ResourceTypeInfo info, World world)
{ {
Info = info; Info = info;
Variants = new Dictionary<string, Sprite[]>(); Variants = new Dictionary<string, ISpriteSequence>();
foreach (var v in info.Sequences) foreach (var v in info.Sequences)
{ {
var seq = world.Map.Rules.Sequences.GetSequence(Info.Image, v); var seq = world.Map.Rules.Sequences.GetSequence(Info.Image, v);
var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x)); Variants.Add(v, seq);
Variants.Add(v, sprites);
} }
} }

View File

@@ -82,13 +82,13 @@ namespace OpenRA.Mods.Common.Traits
{ {
public string Type; public string Type;
public int Depth; public int Depth;
public Sprite Sprite; public ISpriteSequence Sequence;
} }
public readonly SmudgeLayerInfo Info; public readonly SmudgeLayerInfo Info;
readonly Dictionary<CPos, Smudge> tiles = new Dictionary<CPos, Smudge>(); readonly Dictionary<CPos, Smudge> tiles = new Dictionary<CPos, Smudge>();
readonly Dictionary<CPos, Smudge> dirty = new Dictionary<CPos, Smudge>(); readonly Dictionary<CPos, Smudge> dirty = new Dictionary<CPos, Smudge>();
readonly Dictionary<string, Sprite[]> smudges = new Dictionary<string, Sprite[]>(); readonly Dictionary<string, ISpriteSequence> smudges = new Dictionary<string, ISpriteSequence>();
readonly World world; readonly World world;
TerrainSpriteLayer render; TerrainSpriteLayer render;
@@ -102,22 +102,19 @@ namespace OpenRA.Mods.Common.Traits
var sequenceProvider = world.Map.Rules.Sequences; var sequenceProvider = world.Map.Rules.Sequences;
var types = sequenceProvider.Sequences(Info.Sequence); var types = sequenceProvider.Sequences(Info.Sequence);
foreach (var t in types) foreach (var t in types)
{ smudges.Add(t, sequenceProvider.GetSequence(Info.Sequence, t));
var seq = sequenceProvider.GetSequence(Info.Sequence, t);
var sprites = Exts.MakeArray(seq.Length, x => seq.GetSprite(x));
smudges.Add(t, sprites);
}
} }
public void WorldLoaded(World w, WorldRenderer wr) public void WorldLoaded(World w, WorldRenderer wr)
{ {
var first = smudges.First().Value.First(); var sprites = smudges.Values.SelectMany(v => Exts.MakeArray(v.Length, x => v.GetSprite(x))).ToList();
var sheet = first.Sheet; var sheet = sprites[0].Sheet;
if (smudges.Values.Any(sprites => sprites.Any(s => s.Sheet != sheet))) var blendMode = sprites[0].BlendMode;
if (sprites.Any(s => s.Sheet != sheet))
throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier."); throw new InvalidDataException("Resource sprites span multiple sheets. Try loading their sequences earlier.");
var blendMode = first.BlendMode; if (sprites.Any(s => s.BlendMode != blendMode))
if (smudges.Values.Any(sprites => sprites.Any(s => s.BlendMode != blendMode)))
throw new InvalidDataException("Smudges specify different blend modes. " throw new InvalidDataException("Smudges specify different blend modes. "
+ "Try using different smudge types for smudges that use different blend modes."); + "Try using different smudge types for smudges that use different blend modes.");
@@ -130,15 +127,16 @@ namespace OpenRA.Mods.Common.Traits
if (!smudges.ContainsKey(s.Type)) if (!smudges.ContainsKey(s.Type))
continue; continue;
var seq = smudges[s.Type];
var smudge = new Smudge var smudge = new Smudge
{ {
Type = s.Type, Type = s.Type,
Depth = s.Depth, Depth = s.Depth,
Sprite = smudges[s.Type][s.Depth] Sequence = seq
}; };
tiles.Add(kv.Key, smudge); tiles.Add(kv.Key, smudge);
render.Update(kv.Key, smudge.Sprite); render.Update(kv.Key, seq, s.Depth);
} }
} }
@@ -150,24 +148,21 @@ namespace OpenRA.Mods.Common.Traits
if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage) if (Game.CosmeticRandom.Next(0, 100) <= Info.SmokePercentage)
world.AddFrameEndTask(w => w.Add(new SpriteEffect(world.Map.CenterOfCell(loc), w, Info.SmokeType, Info.SmokeSequence, Info.SmokePalette))); world.AddFrameEndTask(w => w.Add(new SpriteEffect(world.Map.CenterOfCell(loc), w, Info.SmokeType, Info.SmokeSequence, Info.SmokePalette)));
// A null Sprite indicates a deleted smudge. // A null Sequence indicates a deleted smudge.
if ((!dirty.ContainsKey(loc) || dirty[loc].Sprite == null) && !tiles.ContainsKey(loc)) if ((!dirty.ContainsKey(loc) || dirty[loc].Sequence == null) && !tiles.ContainsKey(loc))
{ {
// No smudge; create a new one // No smudge; create a new one
var st = smudges.Keys.Random(Game.CosmeticRandom); var st = smudges.Keys.Random(Game.CosmeticRandom);
dirty[loc] = new Smudge { Type = st, Depth = 0, Sprite = smudges[st][0] }; dirty[loc] = new Smudge { Type = st, Depth = 0, Sequence = smudges[st] };
} }
else else
{ {
// Existing smudge; make it deeper // Existing smudge; make it deeper
// A null Sprite indicates a deleted smudge. // A null Sequence indicates a deleted smudge.
var tile = dirty.ContainsKey(loc) && dirty[loc].Sprite != null ? dirty[loc] : tiles[loc]; var tile = dirty.ContainsKey(loc) && dirty[loc].Sequence != null ? dirty[loc] : tiles[loc];
var maxDepth = smudges[tile.Type].Length; var maxDepth = smudges[tile.Type].Length;
if (tile.Depth < maxDepth - 1) if (tile.Depth < maxDepth - 1)
{
tile.Depth++; tile.Depth++;
tile.Sprite = smudges[tile.Type][tile.Depth];
}
dirty[loc] = tile; dirty[loc] = tile;
} }
@@ -180,8 +175,8 @@ namespace OpenRA.Mods.Common.Traits
var tile = dirty.ContainsKey(loc) ? dirty[loc] : default(Smudge); var tile = dirty.ContainsKey(loc) ? dirty[loc] : default(Smudge);
// Setting Sprite to null to indicate a deleted smudge. // Setting Sequence to null to indicate a deleted smudge.
tile.Sprite = null; tile.Sequence = null;
dirty[loc] = tile; dirty[loc] = tile;
} }
@@ -192,12 +187,18 @@ namespace OpenRA.Mods.Common.Traits
{ {
if (!self.World.FogObscures(kv.Key)) if (!self.World.FogObscures(kv.Key))
{ {
// A null Sprite indicates a deleted smudge. // A null Sequence
if (kv.Value.Sprite == null) if (kv.Value.Sequence == null)
{
tiles.Remove(kv.Key); tiles.Remove(kv.Key);
render.Clear(kv.Key);
}
else else
tiles[kv.Key] = kv.Value; {
render.Update(kv.Key, kv.Value.Sprite); var smudge = kv.Value;
tiles[kv.Key] = smudge;
render.Update(kv.Key, smudge.Sequence, smudge.Depth);
}
remove.Add(kv.Key); remove.Add(kv.Key);
} }

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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.D2k.Traits
public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing public class BuildableTerrainLayer : IRenderOverlay, IWorldLoaded, ITickRender, INotifyActorDisposing
{ {
readonly BuildableTerrainLayerInfo info; readonly BuildableTerrainLayerInfo info;
readonly Dictionary<CPos, Sprite> dirty = new Dictionary<CPos, Sprite>(); readonly Dictionary<CPos, TerrainTile?> dirty = new Dictionary<CPos, TerrainTile?>();
readonly Map map; readonly Map map;
readonly CellLayer<int> strength; readonly CellLayer<int> strength;
@@ -61,10 +61,7 @@ namespace OpenRA.Mods.D2k.Traits
map.CustomTerrain[cell] = map.Rules.TileSet.GetTerrainIndex(tile); map.CustomTerrain[cell] = map.Rules.TileSet.GetTerrainIndex(tile);
strength[cell] = info.MaxStrength; strength[cell] = info.MaxStrength;
dirty[cell] = tile;
// Terrain tiles define their origin at the topleft
var s = theater.TileSprite(tile);
dirty[cell] = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
} }
public void HitTile(CPos cell, int damage) public void HitTile(CPos cell, int damage)
@@ -94,7 +91,17 @@ namespace OpenRA.Mods.D2k.Traits
{ {
if (!self.World.FogObscures(kv.Key)) if (!self.World.FogObscures(kv.Key))
{ {
render.Update(kv.Key, kv.Value); var tile = kv.Value;
if (tile.HasValue)
{
// Terrain tiles define their origin at the topleft
var s = theater.TileSprite(tile.Value);
var ss = new Sprite(s.Sheet, s.Bounds, s.ZRamp, float2.Zero, s.Channel, s.BlendMode);
render.Update(kv.Key, ss);
}
else
render.Clear(kv.Key);
remove.Add(kv.Key); remove.Add(kv.Key);
} }
} }

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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.D2k.Traits
// Empty tile // Empty tile
if (t.Type == null) if (t.Type == null)
{ {
t.Sprite = null; t.Sequence = null;
return t; return t;
} }
@@ -51,12 +51,16 @@ namespace OpenRA.Mods.D2k.Traits
{ {
var sprites = D2kResourceRenderer.Variants[t.Variant]; var sprites = D2kResourceRenderer.Variants[t.Variant];
var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0; var frame = t.Density > t.Type.Info.MaxDensity / 2 ? 1 : 0;
t.Sprite = t.Type.Variants.First().Value[sprites[frame]]; t.Sequence = t.Type.Variants.First().Value;
t.Frame = sprites[frame];
} }
else if (D2kResourceRenderer.SpriteMap.TryGetValue(clear, out index)) else if (D2kResourceRenderer.SpriteMap.TryGetValue(clear, out index))
t.Sprite = t.Type.Variants.First().Value[index]; {
t.Sequence = t.Type.Variants.First().Value;
t.Frame = index;
}
else else
t.Sprite = null; t.Sequence = null;
return t; return t;
} }

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@@ -173,17 +173,17 @@ namespace OpenRA.Mods.D2k.Traits
var sprites = Variants[content.Variant]; var sprites = Variants[content.Variant];
var frame = density > ResourceLayer.GetMaxResourceDensity(cell) / 2 ? 1 : 0; var frame = density > ResourceLayer.GetMaxResourceDensity(cell) / 2 ? 1 : 0;
UpdateSpriteLayers(cell, renderType.Variants.First().Value[sprites[frame]], renderType.Palette); UpdateSpriteLayers(cell, renderType.Variants.First().Value, sprites[frame], renderType.Palette);
} }
else if (SpriteMap.TryGetValue(clear, out index)) else if (SpriteMap.TryGetValue(clear, out index))
{ {
UpdateSpriteLayers(cell, renderType.Variants.First().Value[index], renderType.Palette); UpdateSpriteLayers(cell, renderType.Variants.First().Value, index, renderType.Palette);
} }
else else
throw new InvalidOperationException("SpriteMap does not contain an index for ClearSides type '{0}'".F(clear)); throw new InvalidOperationException("SpriteMap does not contain an index for ClearSides type '{0}'".F(clear));
} }
else else
UpdateSpriteLayers(cell, null, null); UpdateSpriteLayers(cell, null, 0, null);
} }
protected override string ChooseRandomVariant(ResourceType t) protected override string ChooseRandomVariant(ResourceType t)