Reorder fake structures UI layout to match their real counterparts.
This commit is contained in:
@@ -1,33 +1,7 @@
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FACF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 940
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Construction Yard
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Description: Looks like a Construction Yard.
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GenericName: Construction Yard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Bib:
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RenderSprites:
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Image: FACT
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Valued:
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Cost: 250
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Health:
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HP: 1500
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Armor:
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Type: Wood
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FPWR:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 880
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BuildPaletteOrder: 870
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.infonly
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Tooltip:
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@@ -50,64 +24,10 @@ FPWR:
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Valued:
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Cost: 30
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FAPW:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Advanced Power Plant
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Description: Looks like an Advanced Power Plant.
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GenericName: Advanced Power Plant
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: ___ xxx xxx
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Dimensions: 3,3
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Health:
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HP: 700
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Armor:
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Type: Wood
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Bib:
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RenderSprites:
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Image: APWR
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Valued:
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Cost: 60
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WEAF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 920
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Prerequisites: ~structures.france, ~techlevel.medium
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Queue: Defense
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Tooltip:
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Icon: fake-icon
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Name: Fake War Factory
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Description: Looks like a War Factory.
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GenericName: War Factory
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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RenderSprites:
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Image: WEAP
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WithProductionDoorOverlay:
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Sequence: build-top
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Valued:
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Cost: 200
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Health:
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HP: 1500
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Armor:
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Type: Wood
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SYRF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 900
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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@@ -140,7 +60,7 @@ SPEF:
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Targetable:
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TargetTypes: Ground, Water, Structure
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Buildable:
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BuildPaletteOrder: 910
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BuildPaletteOrder: 890
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Queue: Defense
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Prerequisites: ~disabled
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Tooltip:
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@@ -166,6 +86,34 @@ SPEF:
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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WEAF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 920
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Prerequisites: ~structures.france, ~techlevel.medium
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Queue: Defense
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Tooltip:
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Icon: fake-icon
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Name: Fake War Factory
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Description: Looks like a War Factory.
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GenericName: War Factory
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Bib:
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RenderSprites:
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Image: WEAP
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WithProductionDoorOverlay:
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Sequence: build-top
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Valued:
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Cost: 200
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Health:
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HP: 1500
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Armor:
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Type: Wood
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DOMF:
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Inherits: ^FakeBuilding
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Tooltip:
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@@ -194,6 +142,32 @@ DOMF:
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RequiresPower:
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DisabledOverlay:
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FAPW:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 950
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Advanced Power Plant
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Description: Looks like an Advanced Power Plant.
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GenericName: Advanced Power Plant
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: ___ xxx xxx
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Dimensions: 3,3
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Health:
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HP: 700
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Armor:
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Type: Wood
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Bib:
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RenderSprites:
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Image: APWR
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Valued:
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Cost: 60
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ATEF:
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Inherits: ^FakeBuilding
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Tooltip:
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@@ -204,7 +178,7 @@ ATEF:
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 940
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BuildPaletteOrder: 970
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.high
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Building:
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@@ -232,7 +206,7 @@ PDOF:
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 950
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BuildPaletteOrder: 980
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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@@ -264,7 +238,7 @@ MSLF:
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Buildable:
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BuildPaletteOrder: 960
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BuildPaletteOrder: 990
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.unrestricted
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BuildLimit: 1
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@@ -283,3 +257,29 @@ MSLF:
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DamageThreshold: 50
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RequiresPower:
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DisabledOverlay:
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FACF:
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Inherits: ^FakeBuilding
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Buildable:
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BuildPaletteOrder: 1000
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Queue: Defense
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Prerequisites: ~structures.france, ~techlevel.medium
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Tooltip:
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Icon: fake-icon
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Name: Fake Construction Yard
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Description: Looks like a Construction Yard.
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GenericName: Construction Yard
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GenericVisibility: Enemy
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GenericStancePrefix: False
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Building:
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Footprint: xxx xxx xxx
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Dimensions: 3,3
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Bib:
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RenderSprites:
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Image: FACT
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Valued:
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Cost: 250
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Health:
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HP: 1500
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Armor:
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Type: Wood
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