Convert AnimationWithOffset to world coords.
Animations (via Actor.CenterPosition) now understand Altitude, so there is potential for mis-positioned animations if any existing altitude hacks were missed.
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@@ -15,21 +15,20 @@ namespace OpenRA.Graphics
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{
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public class AnimationWithOffset
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{
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public Animation Animation;
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public Func<WorldRenderer, float2> OffsetFunc;
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public Func<bool> DisableFunc;
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public int ZOffset;
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public readonly Animation Animation;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<bool> DisableFunc;
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public readonly int ZOffset;
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public AnimationWithOffset(Animation a)
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: this(a, null, null)
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{
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}
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
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: this(a, offset, disable, 0) { }
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public AnimationWithOffset(Animation a, Func<WorldRenderer, float2> o, Func<bool> d)
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
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{
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this.Animation = a;
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this.OffsetFunc = o;
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this.DisableFunc = d;
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this.OffsetFunc = offset;
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this.DisableFunc = disable;
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this.ZOffset = zOffset;
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}
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public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
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@@ -39,17 +38,16 @@ namespace OpenRA.Graphics
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public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
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{
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var p = self.CenterLocation;
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var offset = p.ToFloat2();
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var p = self.CenterPosition;
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if (OffsetFunc != null)
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offset += OffsetFunc(wr);
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p += OffsetFunc();
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return new Renderable(Animation.Image, offset, pal, p.Y, ZOffset, scale);
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return new Renderable(Animation.Image, p, ZOffset, pal, scale);
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}
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public static implicit operator AnimationWithOffset(Animation a)
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{
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return new AnimationWithOffset(a);
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return new AnimationWithOffset(a, null, null, 0);
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}
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}
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}
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