Disable now-invalid sequence caching.
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@@ -18,7 +18,7 @@ using OpenRA.Support;
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namespace OpenRA
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{
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public sealed class RulesetCache : IDisposable
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public sealed class RulesetCache
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{
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static readonly List<MiniYamlNode> NoMapRules = new List<MiniYamlNode>();
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@@ -30,7 +30,6 @@ namespace OpenRA
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readonly Dictionary<string, SoundInfo> notificationCache = new Dictionary<string, SoundInfo>();
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readonly Dictionary<string, MusicInfo> musicCache = new Dictionary<string, MusicInfo>();
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readonly Dictionary<string, TileSet> tileSetCache = new Dictionary<string, TileSet>();
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readonly Dictionary<string, SequenceCache> sequenceCaches = new Dictionary<string, SequenceCache>();
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public event EventHandler LoadingProgress;
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void RaiseProgress()
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@@ -85,9 +84,10 @@ namespace OpenRA
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k => new MusicInfo(k.Key, k.Value));
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using (new PerfTimer("TileSets"))
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tileSets = LoadTileSets(fileSystem, tileSetCache, sequenceCaches, m.TileSets);
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tileSets = LoadTileSets(fileSystem, tileSetCache, m.TileSets);
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var sequences = sequenceCaches.ToDictionary(kvp => kvp.Key, kvp => new SequenceProvider(fileSystem, kvp.Value, map));
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// TODO: only initialize, and then cache, the provider for the given map
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var sequences = tileSets.ToDictionary(t => t.Key, t => new SequenceProvider(fileSystem, modData, t.Value, map));
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return new Ruleset(actors, weapons, voices, notifications, music, tileSets, sequences);
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}
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@@ -122,8 +122,7 @@ namespace OpenRA
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return itemSet;
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}
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Dictionary<string, TileSet> LoadTileSets(IReadOnlyFileSystem fileSystem, Dictionary<string, TileSet> itemCache,
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Dictionary<string, SequenceCache> sequenceCaches, string[] files)
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Dictionary<string, TileSet> LoadTileSets(IReadOnlyFileSystem fileSystem, Dictionary<string, TileSet> itemCache, string[] files)
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{
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var items = new Dictionary<string, TileSet>();
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@@ -136,23 +135,11 @@ namespace OpenRA
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{
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t = new TileSet(fileSystem, file);
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itemCache.Add(file, t);
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// every time we load a tile set, we create a sequence cache for it
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var sc = new SequenceCache(modData, fileSystem, t);
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sequenceCaches.Add(t.Id, sc);
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items.Add(t.Id, t);
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}
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}
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return items;
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}
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public void Dispose()
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{
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foreach (var cache in sequenceCaches.Values)
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cache.Dispose();
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sequenceCaches.Clear();
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}
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}
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}
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@@ -42,15 +42,22 @@ namespace OpenRA.Graphics
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IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
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}
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public class SequenceProvider
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public class SequenceProvider : IDisposable
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{
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readonly ModData modData;
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readonly TileSet tileSet;
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readonly Lazy<Sequences> sequences;
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public readonly SpriteCache SpriteCache;
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readonly Lazy<SpriteCache> spriteCache;
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public SpriteCache SpriteCache { get { return spriteCache.Value; } }
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public SequenceProvider(IReadOnlyFileSystem fileSystem, SequenceCache cache, Map map)
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readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
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public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, TileSet tileSet, Map map)
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{
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sequences = Exts.Lazy(() => cache.LoadSequences(fileSystem, map));
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SpriteCache = cache.SpriteCache;
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this.modData = modData;
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this.tileSet = tileSet;
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sequences = Exts.Lazy(() => LoadSequences(fileSystem, map));
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spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
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}
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public ISpriteSequence GetSequence(string unitName, string sequenceName)
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@@ -89,33 +96,6 @@ namespace OpenRA.Graphics
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return unitSeq.Value.Keys;
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}
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public void Preload()
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{
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SpriteCache.SheetBuilder.Current.CreateBuffer();
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foreach (var unitSeq in sequences.Value.Values)
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foreach (var seq in unitSeq.Value.Values) { }
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SpriteCache.SheetBuilder.Current.ReleaseBuffer();
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}
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}
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public sealed class SequenceCache : IDisposable
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{
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readonly ModData modData;
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readonly TileSet tileSet;
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readonly Lazy<SpriteCache> spriteCache;
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public SpriteCache SpriteCache { get { return spriteCache.Value; } }
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readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
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public SequenceCache(ModData modData, IReadOnlyFileSystem fileSystem, TileSet tileSet)
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{
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this.modData = modData;
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this.tileSet = tileSet;
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// Every time we load a tile set, we create a sequence cache for it
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spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
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}
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public Sequences LoadSequences(IReadOnlyFileSystem fileSystem, Map map)
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{
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using (new Support.PerfTimer("LoadSequences"))
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@@ -150,6 +130,14 @@ namespace OpenRA.Graphics
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return new ReadOnlyDictionary<string, UnitSequences>(items);
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}
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public void Preload()
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{
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SpriteCache.SheetBuilder.Current.CreateBuffer();
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foreach (var unitSeq in sequences.Value.Values)
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foreach (var seq in unitSeq.Value.Values) { }
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SpriteCache.SheetBuilder.Current.ReleaseBuffer();
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}
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public void Dispose()
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{
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if (spriteCache.IsValueCreated)
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@@ -192,7 +192,6 @@ namespace OpenRA
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{
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if (LoadScreen != null)
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LoadScreen.Dispose();
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RulesetCache.Dispose();
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MapCache.Dispose();
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if (VoxelLoader != null)
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VoxelLoader.Dispose();
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