Disable now-invalid sequence caching.

This commit is contained in:
Paul Chote
2016-02-18 17:48:49 +00:00
parent 0b13811976
commit fe75f265f8
3 changed files with 25 additions and 51 deletions

View File

@@ -18,7 +18,7 @@ using OpenRA.Support;
namespace OpenRA
{
public sealed class RulesetCache : IDisposable
public sealed class RulesetCache
{
static readonly List<MiniYamlNode> NoMapRules = new List<MiniYamlNode>();
@@ -30,7 +30,6 @@ namespace OpenRA
readonly Dictionary<string, SoundInfo> notificationCache = new Dictionary<string, SoundInfo>();
readonly Dictionary<string, MusicInfo> musicCache = new Dictionary<string, MusicInfo>();
readonly Dictionary<string, TileSet> tileSetCache = new Dictionary<string, TileSet>();
readonly Dictionary<string, SequenceCache> sequenceCaches = new Dictionary<string, SequenceCache>();
public event EventHandler LoadingProgress;
void RaiseProgress()
@@ -85,9 +84,10 @@ namespace OpenRA
k => new MusicInfo(k.Key, k.Value));
using (new PerfTimer("TileSets"))
tileSets = LoadTileSets(fileSystem, tileSetCache, sequenceCaches, m.TileSets);
tileSets = LoadTileSets(fileSystem, tileSetCache, m.TileSets);
var sequences = sequenceCaches.ToDictionary(kvp => kvp.Key, kvp => new SequenceProvider(fileSystem, kvp.Value, map));
// TODO: only initialize, and then cache, the provider for the given map
var sequences = tileSets.ToDictionary(t => t.Key, t => new SequenceProvider(fileSystem, modData, t.Value, map));
return new Ruleset(actors, weapons, voices, notifications, music, tileSets, sequences);
}
@@ -122,8 +122,7 @@ namespace OpenRA
return itemSet;
}
Dictionary<string, TileSet> LoadTileSets(IReadOnlyFileSystem fileSystem, Dictionary<string, TileSet> itemCache,
Dictionary<string, SequenceCache> sequenceCaches, string[] files)
Dictionary<string, TileSet> LoadTileSets(IReadOnlyFileSystem fileSystem, Dictionary<string, TileSet> itemCache, string[] files)
{
var items = new Dictionary<string, TileSet>();
@@ -136,23 +135,11 @@ namespace OpenRA
{
t = new TileSet(fileSystem, file);
itemCache.Add(file, t);
// every time we load a tile set, we create a sequence cache for it
var sc = new SequenceCache(modData, fileSystem, t);
sequenceCaches.Add(t.Id, sc);
items.Add(t.Id, t);
}
}
return items;
}
public void Dispose()
{
foreach (var cache in sequenceCaches.Values)
cache.Dispose();
sequenceCaches.Clear();
}
}
}

View File

@@ -42,15 +42,22 @@ namespace OpenRA.Graphics
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider
public class SequenceProvider : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly Lazy<Sequences> sequences;
public readonly SpriteCache SpriteCache;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
public SequenceProvider(IReadOnlyFileSystem fileSystem, SequenceCache cache, Map map)
readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, TileSet tileSet, Map map)
{
sequences = Exts.Lazy(() => cache.LoadSequences(fileSystem, map));
SpriteCache = cache.SpriteCache;
this.modData = modData;
this.tileSet = tileSet;
sequences = Exts.Lazy(() => LoadSequences(fileSystem, map));
spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
}
public ISpriteSequence GetSequence(string unitName, string sequenceName)
@@ -89,33 +96,6 @@ namespace OpenRA.Graphics
return unitSeq.Value.Keys;
}
public void Preload()
{
SpriteCache.SheetBuilder.Current.CreateBuffer();
foreach (var unitSeq in sequences.Value.Values)
foreach (var seq in unitSeq.Value.Values) { }
SpriteCache.SheetBuilder.Current.ReleaseBuffer();
}
}
public sealed class SequenceCache : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
public SequenceCache(ModData modData, IReadOnlyFileSystem fileSystem, TileSet tileSet)
{
this.modData = modData;
this.tileSet = tileSet;
// Every time we load a tile set, we create a sequence cache for it
spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
}
public Sequences LoadSequences(IReadOnlyFileSystem fileSystem, Map map)
{
using (new Support.PerfTimer("LoadSequences"))
@@ -150,6 +130,14 @@ namespace OpenRA.Graphics
return new ReadOnlyDictionary<string, UnitSequences>(items);
}
public void Preload()
{
SpriteCache.SheetBuilder.Current.CreateBuffer();
foreach (var unitSeq in sequences.Value.Values)
foreach (var seq in unitSeq.Value.Values) { }
SpriteCache.SheetBuilder.Current.ReleaseBuffer();
}
public void Dispose()
{
if (spriteCache.IsValueCreated)

View File

@@ -192,7 +192,6 @@ namespace OpenRA
{
if (LoadScreen != null)
LoadScreen.Dispose();
RulesetCache.Dispose();
MapCache.Dispose();
if (VoxelLoader != null)
VoxelLoader.Dispose();