Disable now-invalid sequence caching.

This commit is contained in:
Paul Chote
2016-02-18 17:48:49 +00:00
parent 0b13811976
commit fe75f265f8
3 changed files with 25 additions and 51 deletions

View File

@@ -42,15 +42,22 @@ namespace OpenRA.Graphics
IReadOnlyDictionary<string, ISpriteSequence> ParseSequences(ModData modData, TileSet tileSet, SpriteCache cache, MiniYamlNode node);
}
public class SequenceProvider
public class SequenceProvider : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly Lazy<Sequences> sequences;
public readonly SpriteCache SpriteCache;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
public SequenceProvider(IReadOnlyFileSystem fileSystem, SequenceCache cache, Map map)
readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
public SequenceProvider(IReadOnlyFileSystem fileSystem, ModData modData, TileSet tileSet, Map map)
{
sequences = Exts.Lazy(() => cache.LoadSequences(fileSystem, map));
SpriteCache = cache.SpriteCache;
this.modData = modData;
this.tileSet = tileSet;
sequences = Exts.Lazy(() => LoadSequences(fileSystem, map));
spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
}
public ISpriteSequence GetSequence(string unitName, string sequenceName)
@@ -89,33 +96,6 @@ namespace OpenRA.Graphics
return unitSeq.Value.Keys;
}
public void Preload()
{
SpriteCache.SheetBuilder.Current.CreateBuffer();
foreach (var unitSeq in sequences.Value.Values)
foreach (var seq in unitSeq.Value.Values) { }
SpriteCache.SheetBuilder.Current.ReleaseBuffer();
}
}
public sealed class SequenceCache : IDisposable
{
readonly ModData modData;
readonly TileSet tileSet;
readonly Lazy<SpriteCache> spriteCache;
public SpriteCache SpriteCache { get { return spriteCache.Value; } }
readonly Dictionary<string, UnitSequences> sequenceCache = new Dictionary<string, UnitSequences>();
public SequenceCache(ModData modData, IReadOnlyFileSystem fileSystem, TileSet tileSet)
{
this.modData = modData;
this.tileSet = tileSet;
// Every time we load a tile set, we create a sequence cache for it
spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
}
public Sequences LoadSequences(IReadOnlyFileSystem fileSystem, Map map)
{
using (new Support.PerfTimer("LoadSequences"))
@@ -150,6 +130,14 @@ namespace OpenRA.Graphics
return new ReadOnlyDictionary<string, UnitSequences>(items);
}
public void Preload()
{
SpriteCache.SheetBuilder.Current.CreateBuffer();
foreach (var unitSeq in sequences.Value.Values)
foreach (var seq in unitSeq.Value.Values) { }
SpriteCache.SheetBuilder.Current.ReleaseBuffer();
}
public void Dispose()
{
if (spriteCache.IsValueCreated)