Add death types support to the Lua Kill() API.
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@@ -9,6 +9,8 @@
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*/
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#endregion
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using Eluant;
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using OpenRA.Primitives;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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@@ -34,10 +36,18 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Maximum health of the actor.")]
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public int MaxHealth { get { return health.MaxHP; } }
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[Desc("Kill the actor.")]
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public void Kill()
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[Desc("Kill the actor. damageTypes may be omitted, specified as a string, or as table of strings.")]
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public void Kill(object damageTypes = null)
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{
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health.InflictDamage(Self, Self, new Damage(health.MaxHP), true);
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Damage damage;
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if (damageTypes is string d)
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damage = new Damage(health.MaxHP, new BitSet<DamageType>(new[] { d }));
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else if (damageTypes is LuaTable t && t.TryGetClrValue(out string[] ds))
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damage = new Damage(health.MaxHP, new BitSet<DamageType>(ds));
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else
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damage = new Damage(health.MaxHP);
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health.InflictDamage(Self, Self, damage, true);
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}
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}
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}
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