Rename Adpcm to ImaAdpcm everywhere.
To avoid confusion with Microsoft ADPCM and other ADPCMs.
This commit is contained in:
@@ -13,14 +13,14 @@ using System.IO;
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namespace OpenRA.FileFormats
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{
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struct AdpcmChunk
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struct ImaAdpcmChunk
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{
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public int CompressedSize;
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public int OutputSize;
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public static AdpcmChunk Read(Stream s)
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public static ImaAdpcmChunk Read(Stream s)
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{
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AdpcmChunk c;
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ImaAdpcmChunk c;
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c.CompressedSize = s.ReadUInt16();
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c.OutputSize = s.ReadUInt16();
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if (s.ReadUInt32() != 0xdeaf)
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@@ -29,7 +29,7 @@ namespace OpenRA.FileFormats
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}
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}
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public static class AdpcmLoader
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public static class ImaAdpcmLoader
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{
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static readonly int[] indexAdjust = { -1, -1, -1, -1, 2, 4, 6, 8 };
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static readonly int[] stepTable =
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@@ -46,7 +46,7 @@ namespace OpenRA.FileFormats
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16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
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};
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static short DecodeAdpcmSample(byte b, ref int index, ref int current)
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static short DecodeImaAdpcmSample(byte b, ref int index, ref int current)
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{
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var sb = (b & 8) != 0;
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b &= 7;
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@@ -65,13 +65,13 @@ namespace OpenRA.FileFormats
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return (short)current;
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}
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public static byte[] LoadAdpcmSound(byte[] raw, ref int index)
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public static byte[] LoadImaAdpcmSound(byte[] raw, ref int index)
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{
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var currentSample = 0;
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return LoadAdpcmSound(raw, ref index, ref currentSample);
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return LoadImaAdpcmSound(raw, ref index, ref currentSample);
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}
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public static byte[] LoadAdpcmSound(byte[] raw, ref int index, ref int currentSample)
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public static byte[] LoadImaAdpcmSound(byte[] raw, ref int index, ref int currentSample)
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{
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var s = new MemoryStream(raw);
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var dataSize = raw.Length;
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@@ -84,11 +84,11 @@ namespace OpenRA.FileFormats
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{
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var b = s.ReadUInt8();
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var t = DecodeAdpcmSample(b, ref index, ref currentSample);
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var t = DecodeImaAdpcmSample(b, ref index, ref currentSample);
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output[offset++] = (byte)t;
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output[offset++] = (byte)(t >> 8);
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t = DecodeAdpcmSample((byte)(b >> 4), ref index, ref currentSample);
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t = DecodeImaAdpcmSample((byte)(b >> 4), ref index, ref currentSample);
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output[offset++] = (byte)t;
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output[offset++] = (byte)(t >> 8);
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}
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@@ -30,7 +30,7 @@ namespace OpenRA.FileFormats
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public readonly int DataSize;
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public readonly byte[] RawOutput;
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public enum WaveType { Pcm = 0x1, Adpcm = 0x11 };
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public enum WaveType { Pcm = 0x1, ImaAdpcm = 0x11 };
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public static WaveType Type { get; private set; }
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public WavLoader(Stream s)
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@@ -53,7 +53,7 @@ namespace OpenRA.FileFormats
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FmtChunkSize = s.ReadInt32();
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AudioFormat = s.ReadInt16();
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Type = (WaveType)AudioFormat;
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if (Type != WaveType.Pcm && Type != WaveType.Adpcm)
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if (Type != WaveType.Pcm && Type != WaveType.ImaAdpcm)
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throw new NotSupportedException("Compression type is not supported.");
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Channels = s.ReadInt16();
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SampleRate = s.ReadInt32();
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@@ -84,9 +84,9 @@ namespace OpenRA.FileFormats
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}
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}
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if (Type == WaveType.Adpcm)
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if (Type == WaveType.ImaAdpcm)
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{
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RawOutput = DecodeAdpcmData();
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RawOutput = DecodeImaAdpcmData();
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BitsPerSample = 16;
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}
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}
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@@ -110,7 +110,7 @@ namespace OpenRA.FileFormats
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return length / (channels * sampleRate * bitsPerSample);
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}
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public byte[] DecodeAdpcmData()
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public byte[] DecodeImaAdpcmData()
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{
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var s = new MemoryStream(RawOutput);
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@@ -124,7 +124,7 @@ namespace OpenRA.FileFormats
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var predictor = new int[Channels];
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var index = new int[Channels];
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// Decode each block of ADPCM data in RawOutput
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// Decode each block of IMA ADPCM data in RawOutput
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for (var block = 0; block < numBlocks; block++)
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{
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// Each block starts with a initial state per-channel
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@@ -150,7 +150,7 @@ namespace OpenRA.FileFormats
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{
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// Decode 4 bytes (to 16 bytes of output) per channel
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var chunk = s.ReadBytes(4);
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var decoded = AdpcmLoader.LoadAdpcmSound(chunk, ref index[c], ref predictor[c]);
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var decoded = ImaAdpcmLoader.LoadImaAdpcmSound(chunk, ref index[c], ref predictor[c]);
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// Interleave output, one sample per channel
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var outOffsetChannel = outOffset + (2 * c);
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@@ -261,7 +261,7 @@
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<Compile Include="InstallUtils.cs" />
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<Compile Include="Manifest.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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<Compile Include="FileFormats\AdpcmLoader.cs" />
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<Compile Include="FileFormats\ImaAdpcmLoader.cs" />
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<Compile Include="FileFormats\AudLoader.cs" />
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<Compile Include="FileFormats\Blast.cs" />
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<Compile Include="FileFormats\Blowfish.cs" />
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