Merge pull request #6455 from reaperrr/blocksbullets

Renamed Wall to BlocksBullets
This commit is contained in:
Matthias Mailänder
2014-09-14 12:51:44 +02:00
14 changed files with 54 additions and 60 deletions

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@@ -0,0 +1,20 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
//TODO: Add functionality like a customizable Height that is compared to projectile altitude
[Desc("This actor blocks bullets and missiles without 'High' property.")]
public class BlocksBulletsInfo : TraitInfo<BlocksBullets> { }
public class BlocksBullets : IBlocksBullets { }
}

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@@ -1,50 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Buildings
{
public class WallInfo : ITraitInfo, Requires<BuildingInfo>
{
public readonly string[] CrushClasses = { };
public readonly string CrushSound;
public object Create(ActorInitializer init) { return new Wall(init.self, this); }
}
public class Wall : ICrushable, IBlocksBullets
{
readonly Actor self;
readonly WallInfo info;
public Wall(Actor self, WallInfo info)
{
this.self = self;
this.info = info;
}
public void WarnCrush(Actor crusher) {}
public bool CrushableBy(string[] crushClasses, Player crushOwner)
{
if (crushOwner.Stances[self.Owner] == Stance.Ally)
return false;
return info.CrushClasses.Intersect(crushClasses).Any();
}
public void OnCrush(Actor crusher)
{
self.Kill(crusher);
Sound.Play(info.CrushSound, self.CenterPosition);
}
}
}

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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Effects
[Desc("Maximum offset at the maximum range")]
public readonly WRange Inaccuracy = WRange.Zero;
public readonly string Image = null;
[Desc("Check for whether an actor with Wall: trait blocks fire")]
[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
public readonly bool High = false;
public readonly bool Shadow = false;
[Desc("Arc in WAngles, two values indicate variable arc.")]

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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.RA.Effects
public readonly WRange Speed = new WRange(8);
public readonly WAngle MaximumPitch = WAngle.FromDegrees(30);
public readonly int Arm = 0;
[Desc("Check for whether an actor with Wall: trait blocks fire")]
[Desc("Check for whether an actor with BlocksBullets: trait blocks fire")]
public readonly bool High = false;
public readonly bool Shadow = false;
public readonly string Trail = null;

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@@ -183,7 +183,7 @@
<Compile Include="Buildings\ShakeOnDeath.cs" />
<Compile Include="Buildings\SoundOnDamageTransition.cs" />
<Compile Include="Buildings\Util.cs" />
<Compile Include="Buildings\Wall.cs" />
<Compile Include="BlocksBullets.cs" />
<Compile Include="Burns.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="ExternalCapturable.cs" />

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@@ -547,6 +547,22 @@ namespace OpenRA.Utility
}
}
// Replaced Wall with Crushable + BlocksBullets
if (engineVersion < 20140914)
{
if (depth == 0)
{
var actorTraits = node.Value.Nodes;
var wall = actorTraits.FirstOrDefault(t => t.Key == "Wall");
if (wall != null)
node.Value.Nodes.Add(new MiniYamlNode("BlocksBullets", new MiniYaml("")));
var blocksBullets = actorTraits.FirstOrDefault(t => t.Key == "BlocksBullets");
if (depth == 1 && node.Key == "Wall" && blocksBullets != null)
node.Key = "Crushable";
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

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@@ -462,9 +462,10 @@
TerrainTypes: Clear,Road
TargetableBuilding:
TargetTypes: Ground, Wall
Wall:
Crushable:
CrushClasses: wall
CrushSound: sandbag2.aud
BlocksBullets:
LineBuild:
Range: 8
NodeTypes: wall

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@@ -863,7 +863,7 @@ BRIK:
HP: 250
Armor:
Type: Heavy
Wall:
Crushable:
CrushClasses: heavywall
-CrushSound:
SoundOnDamageTransition:

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@@ -417,8 +417,9 @@ CONCRETEB:
HP: 300
Armor:
Type: Concrete
Wall:
Crushable:
CrushClasses: Concretewall
BlocksBullets:
LineBuild:
Range: 8
NodeTypes: wall, turret

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@@ -751,7 +751,7 @@ Rules:
SoundOnDamageTransition:
DamagedSound:
DestroyedSound:
Wall:
Crushable:
CrushClasses: heavywall
Sequences:

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@@ -332,8 +332,9 @@
SoundOnDamageTransition:
DamagedSound: sandbag2.aud
DestroyedSound: sandbag2.aud
Wall:
Crushable:
CrushClasses: wall
BlocksBullets:
LineBuild:
Range: 8
NodeTypes: wall

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@@ -1399,7 +1399,7 @@ BRIK:
HP: 500
Armor:
Type: Concrete
Wall:
Crushable:
CrushClasses: heavywall
LineBuild:
Range: 8

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@@ -54,8 +54,9 @@
SoundOnDamageTransition:
DamagedSound: expnew01.aud
DestroyedSound: crmble2.aud
Wall:
Crushable:
CrushClasses: wall
BlocksBullets:
LineBuild:
Range: 8
NodeTypes: wall

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@@ -395,6 +395,8 @@ GAWALL:
HP: 300
Armor:
Type: Concrete
Crushable:
CrushClasses: heavywall
LineBuild:
NodeTypes: wall, turret
@@ -419,6 +421,8 @@ NAWALL:
HP: 300
Armor:
Type: Concrete
Crushable:
CrushClasses: heavywall
LineBuild:
NodeTypes: wall, turret