Fix unnecessary uses of Game.ModData.
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@@ -81,7 +81,7 @@ namespace OpenRA
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if (!modData.Manifest.Contains<MapGrid>())
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if (!modData.Manifest.Contains<MapGrid>())
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return;
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return;
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var mapGrid = Game.ModData.Manifest.Get<MapGrid>();
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var mapGrid = modData.Manifest.Get<MapGrid>();
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foreach (var kv in MapLocations)
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foreach (var kv in MapLocations)
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{
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{
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foreach (var map in kv.Key.Contents)
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foreach (var map in kv.Key.Contents)
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@@ -418,7 +418,7 @@ namespace OpenRA.Server
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int latency = 1;
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int latency = 1;
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if (!LobbyInfo.IsSinglePlayer)
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if (!LobbyInfo.IsSinglePlayer)
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{
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{
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
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var gameSpeeds = ModData.Manifest.Get<GameSpeeds>();
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GameSpeed speed;
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GameSpeed speed;
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if (gameSpeeds.Speeds.TryGetValue(LobbyInfo.GlobalSettings.GameSpeedType, out speed))
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if (gameSpeeds.Speeds.TryGetValue(LobbyInfo.GlobalSettings.GameSpeedType, out speed))
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latency = speed.OrderLatency;
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latency = speed.OrderLatency;
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@@ -719,7 +719,7 @@ namespace OpenRA.Mods.Common.Server
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return true;
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return true;
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}
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}
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var gameSpeeds = Game.ModData.Manifest.Get<GameSpeeds>();
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var gameSpeeds = server.ModData.Manifest.Get<GameSpeeds>();
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GameSpeed speed;
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GameSpeed speed;
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if (!gameSpeeds.Speeds.TryGetValue(s, out speed))
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if (!gameSpeeds.Speeds.TryGetValue(s, out speed))
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