Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
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@@ -11,7 +11,7 @@
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Projectiles;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Traits;
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