Move projectiles to their own namespace and folder

While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
This commit is contained in:
reaperrr
2016-05-28 14:42:33 +02:00
parent 629f17b430
commit fef4f3eb79
10 changed files with 19 additions and 15 deletions

View File

@@ -147,21 +147,21 @@
<Compile Include="AI\States\StateBase.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Effects\Beacon.cs" />
<Compile Include="Effects\Bullet.cs" />
<Compile Include="Effects\Contrail.cs" />
<Compile Include="Effects\ContrailFader.cs" />
<Compile Include="Effects\CrateEffect.cs" />
<Compile Include="Effects\FlashTarget.cs" />
<Compile Include="Effects\FloatingText.cs" />
<Compile Include="Effects\GravityBomb.cs" />
<Compile Include="Effects\LaserZap.cs" />
<Compile Include="Effects\AreaBeam.cs" />
<Compile Include="Effects\Missile.cs" />
<Compile Include="Effects\NukeLaunch.cs" />
<Compile Include="Effects\PowerdownIndicator.cs" />
<Compile Include="Effects\RallyPointIndicator.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\SpriteEffect.cs" />
<Compile Include="Projectiles\AreaBeam.cs" />
<Compile Include="Projectiles\Bullet.cs" />
<Compile Include="Projectiles\GravityBomb.cs" />
<Compile Include="Projectiles\LaserZap.cs" />
<Compile Include="Projectiles\Missile.cs" />
<Compile Include="Commands\ChatCommands.cs" />
<Compile Include="Commands\DevCommands.cs" />
<Compile Include="Commands\HelpCommand.cs" />