Move projectiles to their own namespace and folder

While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
This commit is contained in:
reaperrr
2016-05-28 14:42:33 +02:00
parent 629f17b430
commit fef4f3eb79
10 changed files with 19 additions and 15 deletions

View File

@@ -82,7 +82,7 @@
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Projectiles\TeslaZap.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="Scripting\Properties\InfiltrateProperties.cs" />
<Compile Include="Scripting\Properties\DisguiseProperties.cs" />

View File

@@ -16,7 +16,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
namespace OpenRA.Mods.RA.Projectiles
{
class TeslaZapInfo : IProjectileInfo
{