Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
This commit is contained in:
76
OpenRA.Mods.RA/Projectiles/TeslaZap.cs
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76
OpenRA.Mods.RA/Projectiles/TeslaZap.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Projectiles
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{
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class TeslaZapInfo : IProjectileInfo
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{
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public readonly string Image = "litning";
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[SequenceReference("Image")] public readonly string BrightSequence = "bright";
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[SequenceReference("Image")] public readonly string DimSequence = "dim";
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[PaletteReference] public readonly string Palette = "effect";
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public readonly int BrightZaps = 1;
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public readonly int DimZaps = 2;
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public IEffect Create(ProjectileArgs args) { return new TeslaZap(this, args); }
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}
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class TeslaZap : IEffect
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{
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readonly ProjectileArgs args;
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readonly TeslaZapInfo info;
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TeslaZapRenderable zap;
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int timeUntilRemove = 2; // # of frames
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bool doneDamage = false;
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bool initialized = false;
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public TeslaZap(TeslaZapInfo info, ProjectileArgs args)
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{
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this.args = args;
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this.info = info;
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}
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public void Tick(World world)
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{
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if (timeUntilRemove-- <= 0)
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world.AddFrameEndTask(w => w.Remove(this));
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if (!doneDamage)
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{
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var pos = args.GuidedTarget.IsValidFor(args.SourceActor) ? args.GuidedTarget.CenterPosition : args.PassiveTarget;
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args.Weapon.Impact(Target.FromPos(pos), args.SourceActor, args.DamageModifiers);
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doneDamage = true;
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!initialized)
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{
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var pos = args.GuidedTarget.IsValidFor(args.SourceActor) ? args.GuidedTarget.CenterPosition : args.PassiveTarget;
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zap = new TeslaZapRenderable(args.Source, 0, pos - args.Source,
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info.Image, info.BrightSequence, info.BrightZaps, info.DimSequence, info.DimZaps, info.Palette);
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}
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yield return zap;
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}
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}
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}
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