Move projectiles to their own namespace and folder
While they are (currently) technically effects, this makes the actual purpose and wiki more clear.
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Projectiles;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Projectiles;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.Common.Warheads;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -147,21 +147,21 @@
|
||||
<Compile Include="AI\States\StateBase.cs" />
|
||||
<Compile Include="AI\SupportPowerDecision.cs" />
|
||||
<Compile Include="Effects\Beacon.cs" />
|
||||
<Compile Include="Effects\Bullet.cs" />
|
||||
<Compile Include="Effects\Contrail.cs" />
|
||||
<Compile Include="Effects\ContrailFader.cs" />
|
||||
<Compile Include="Effects\CrateEffect.cs" />
|
||||
<Compile Include="Effects\FlashTarget.cs" />
|
||||
<Compile Include="Effects\FloatingText.cs" />
|
||||
<Compile Include="Effects\GravityBomb.cs" />
|
||||
<Compile Include="Effects\LaserZap.cs" />
|
||||
<Compile Include="Effects\AreaBeam.cs" />
|
||||
<Compile Include="Effects\Missile.cs" />
|
||||
<Compile Include="Effects\NukeLaunch.cs" />
|
||||
<Compile Include="Effects\PowerdownIndicator.cs" />
|
||||
<Compile Include="Effects\RallyPointIndicator.cs" />
|
||||
<Compile Include="Effects\RepairIndicator.cs" />
|
||||
<Compile Include="Effects\SpriteEffect.cs" />
|
||||
<Compile Include="Projectiles\AreaBeam.cs" />
|
||||
<Compile Include="Projectiles\Bullet.cs" />
|
||||
<Compile Include="Projectiles\GravityBomb.cs" />
|
||||
<Compile Include="Projectiles\LaserZap.cs" />
|
||||
<Compile Include="Projectiles\Missile.cs" />
|
||||
<Compile Include="Commands\ChatCommands.cs" />
|
||||
<Compile Include="Commands\DevCommands.cs" />
|
||||
<Compile Include="Commands\HelpCommand.cs" />
|
||||
|
||||
@@ -15,11 +15,12 @@ using System.Drawing;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Effects
|
||||
namespace OpenRA.Mods.Common.Projectiles
|
||||
{
|
||||
public class AreaBeamInfo : IProjectileInfo
|
||||
{
|
||||
@@ -15,11 +15,12 @@ using System.Drawing;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Effects
|
||||
namespace OpenRA.Mods.Common.Projectiles
|
||||
{
|
||||
public class BulletInfo : IProjectileInfo
|
||||
{
|
||||
@@ -13,9 +13,10 @@ using System.Collections.Generic;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Effects
|
||||
namespace OpenRA.Mods.Common.Projectiles
|
||||
{
|
||||
public class GravityBombInfo : IProjectileInfo
|
||||
{
|
||||
@@ -14,10 +14,11 @@ using System.Drawing;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Effects
|
||||
namespace OpenRA.Mods.Common.Projectiles
|
||||
{
|
||||
[Desc("Not a sprite, but an engine effect.")]
|
||||
class LaserZapInfo : IProjectileInfo
|
||||
@@ -16,12 +16,12 @@ using System.Linq;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.GameRules;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Effects
|
||||
namespace OpenRA.Mods.Common.Projectiles
|
||||
{
|
||||
public class MissileInfo : IProjectileInfo
|
||||
{
|
||||
@@ -82,7 +82,7 @@
|
||||
<Compile Include="Effects\GpsDot.cs" />
|
||||
<Compile Include="Effects\GpsSatellite.cs" />
|
||||
<Compile Include="Effects\SatelliteLaunch.cs" />
|
||||
<Compile Include="Effects\TeslaZap.cs" />
|
||||
<Compile Include="Projectiles\TeslaZap.cs" />
|
||||
<Compile Include="Graphics\TeslaZapRenderable.cs" />
|
||||
<Compile Include="Scripting\Properties\InfiltrateProperties.cs" />
|
||||
<Compile Include="Scripting\Properties\DisguiseProperties.cs" />
|
||||
|
||||
@@ -16,7 +16,7 @@ using OpenRA.Graphics;
|
||||
using OpenRA.Mods.RA.Graphics;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Effects
|
||||
namespace OpenRA.Mods.RA.Projectiles
|
||||
{
|
||||
class TeslaZapInfo : IProjectileInfo
|
||||
{
|
||||
Reference in New Issue
Block a user