Merge pull request #2779 from psydev/patch-9

cnc infantry anims running ticks corrected and heli explosions added
This commit is contained in:
Matthias Mailänder
2013-03-17 02:29:36 -07:00
6 changed files with 61 additions and 8 deletions

View File

@@ -38,7 +38,11 @@ TRAN:
MaxWeight: 10
PipCount: 10
FallsToEarth:
Explosion: HeliCrash
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
HELI:
Inherits: ^Helicopter
Valued:
@@ -84,7 +88,11 @@ HELI:
WithMuzzleFlash:
WithShadow:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
ORCA:
Inherits: ^Helicopter
@@ -128,7 +136,11 @@ ORCA:
RenderUnit:
WithShadow:
FallsToEarth:
Explosion: HeliCrash
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
C17:
ParaDrop:
@@ -164,7 +176,7 @@ A10:
ROT: 4
Speed: 40
Health:
HP: 60
HP: 150
Armor:
Type: Heavy
RevealsShroud:

View File

@@ -90,6 +90,9 @@
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
^Infantry:
AppearsOnRadar:

View File

@@ -178,8 +178,8 @@ FTNK:
AutoTarget:
WithMuzzleFlash:
Explodes:
Weapon: BigFlamer
EmptyWeapon: BigFlamer
Weapon: FlametankExplode
EmptyWeapon: FlametankExplode
LeavesHusk:
HuskActor: FTNK.Husk

View File

@@ -25,6 +25,7 @@ e1:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
@@ -37,6 +38,7 @@ e1:
Start: 144
Length: 4
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 128
@@ -119,6 +121,7 @@ e2:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 20
@@ -141,6 +144,7 @@ e2:
Start: 240
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 288
Length: 12
@@ -204,6 +208,7 @@ e3:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 8
@@ -226,6 +231,7 @@ e3:
Start: 144
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 192
Length: 10
@@ -289,6 +295,7 @@ e4:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
@@ -311,6 +318,7 @@ e4:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
@@ -377,6 +385,7 @@ e5:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 16
@@ -399,6 +408,7 @@ e5:
Start: 208
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 256
Length: 16
@@ -465,6 +475,7 @@ e6:
Start: 16
Length: 6
Facings: 8
Tick: 100
# stand -> prone transition
liedown:
Start: 66
@@ -483,6 +494,7 @@ e6:
Start: 82
Length: 4
Facings: 8
Tick: 100
idle1:
Start: 114
Length: 6
@@ -541,6 +553,7 @@ rmbo:
Start: 16
Length: 6
Facings: 8
Tick: 100
shoot:
Start: 64
Length: 4
@@ -563,6 +576,7 @@ rmbo:
Start: 112
Length: 4
Facings: 8
Tick: 100
prone-shoot:
Start: 160
Length: 4
@@ -617,4 +631,4 @@ rmbo:
die-crushed: e1rot
Start: 16
Length: 4
Tick: 1600
Tick: 1600

View File

@@ -2,6 +2,7 @@ fact:
build:
Start: 4
Length: 20
Tick: 100
idle:
Start: 0
Length: 4
@@ -13,6 +14,7 @@ fact:
damaged-build:
Start: 28
Length: 20
Tick: 100
dead:
Start: 48
make: factmake

View File

@@ -1,3 +1,25 @@
FlametankExplode:
Warhead:
Damage: 100
Spread: 24
Explosion: big_napalm
InfDeath: 5
ImpactSound: xplobig6
HeliCrash:
Warhead:
Damage: 40
Spread: 10
Explosion: poof
InfDeath: 4
ImpactSound: xplos
HeliExplode:
Warhead:
Explosion: small_building
InfDeath: 4
ImpactSound: xplos
UnitExplode:
Warhead:
Damage: 500
@@ -20,7 +42,7 @@ UnitExplodeSmall:
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
Explosion: big_frag
InfDeath: 4
ImpactSound: xplobig4
@@ -33,9 +55,9 @@ GrenadierExplode:
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: 8
Explosion: poof
InfDeath: 3
ImpactSound: xplos
ImpactSound: xplosml2
Atomic:
Warhead@impact: