Add tech levels to TD.
This commit is contained in:
@@ -156,6 +156,7 @@ LobbyDefaults:
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FragileAlliances: false
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Shroud: true
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Fog: true
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TechLevel: Unrestricted
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ChromeMetrics:
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mods/cnc/metrics.yaml
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@@ -52,7 +52,7 @@ HELI:
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.Nod
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Selectable:
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Bounds: 30,24
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@@ -104,7 +104,7 @@ ORCA:
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: hpad, anyhq
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Prerequisites: hpad, anyhq, ~techlevel.medium
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Queue: Aircraft.GDI
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Selectable:
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Bounds: 30,24
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@@ -30,7 +30,7 @@ E2:
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Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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@@ -87,7 +87,7 @@ E4:
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Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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@@ -117,7 +117,7 @@ E5:
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Description: Advanced general-purpose infantry.\n Strong vs all Ground units
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: tmpl
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Prerequisites: tmpl, ~techlevel.high
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Queue: Infantry.Nod
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Selectable:
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Bounds: 12,17,0,-6
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@@ -181,7 +181,7 @@ RMBO:
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Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: eye
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Prerequisites: eye, ~techlevel.high
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Queue: Infantry.GDI
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Selectable:
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Bounds: 12,17,0,-6
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@@ -17,4 +17,15 @@ Player:
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PlayerStatistics:
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FrozenActorLayer:
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PlaceBeacon:
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ProvidesTechPrerequisite@low:
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Name: Low
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Prerequisites: techlevel.low
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ProvidesTechPrerequisite@medium:
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Name: Medium
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Prerequisites: techlevel.low, techlevel.medium
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ProvidesTechPrerequisite@nosuper:
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Name: No Powers
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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ProvidesTechPrerequisite@all:
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Name: Unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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@@ -110,7 +110,7 @@ NUK2:
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Prerequisite: anypower
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Building:
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Power: 200
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@@ -402,7 +402,7 @@ HQ:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: proc
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Prerequisites: proc, ~techlevel.medium
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Queue: Building.GDI, Building.Nod
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Building:
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Power: -40
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@@ -423,6 +423,7 @@ HQ:
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DetectCloaked:
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Range: 5
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AirstrikePower:
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Prerequisites: ~techlevel.superweapons
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Icon: airstrike
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ChargeTime: 180
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SquadSize: 3
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@@ -477,7 +478,7 @@ EYE:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.high
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Queue: Building.GDI
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Building:
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Power: -200
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@@ -498,6 +499,7 @@ EYE:
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DetectCloaked:
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Range: 5
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IonCannonPower:
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Prerequisites: ~techlevel.superweapons
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Icon: ioncannon
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ChargeTime: 180
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Description: Ion Cannon
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@@ -522,7 +524,7 @@ TMPL:
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Prerequisite: anyhq
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.high
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Queue: Building.Nod
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Building:
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Power: -150
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@@ -537,6 +539,7 @@ TMPL:
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Range: 6c0
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Bib:
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NukePower:
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Prerequisites: ~techlevel.superweapons
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Icon: abomb
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ChargeTime: 300
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Description: Nuclear Strike
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@@ -646,7 +649,7 @@ OBLI:
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Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: tmpl
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Prerequisites: tmpl, ~techlevel.high
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Queue: Defence.Nod
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Building:
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Power: -150
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@@ -729,7 +732,7 @@ ATWR:
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Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Defence.GDI
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Building:
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Power: -40
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@@ -7,7 +7,7 @@ MCV:
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Description: Deploys into another Construction Yard.\n Unarmed
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Buildable:
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BuildPaletteOrder: 100
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.GDI, Vehicle.Nod
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Selectable:
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Priority: 3
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@@ -130,7 +130,7 @@ ARTY:
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Description: Long-range artillery.\n Strong vs Infantry, Vehicles & Buildings
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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Mobile:
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ROT: 2
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@@ -166,7 +166,7 @@ FTNK:
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings & Vehicles\n Weak vs Tanks
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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Mobile:
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ROT: 7
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@@ -309,7 +309,7 @@ LTNK:
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Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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Mobile:
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ROT: 7
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@@ -348,7 +348,7 @@ MTNK:
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.GDI
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Mobile:
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Speed: 85
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@@ -388,7 +388,7 @@ HTNK:
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Description: Heavily armored GDI Tank. \nCan attack Aircraft.\n Strong vs Everything
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: eye
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Prerequisites: eye, ~techlevel.high
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Queue: Vehicle.GDI
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Mobile:
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Crushes: wall, heavywall, crate, infantry
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@@ -441,7 +441,7 @@ MSAM:
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Description: Long range rocket artillery.\n Strong vs all Ground units.
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.GDI
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Mobile:
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Speed: 85
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@@ -478,7 +478,7 @@ MLRS:
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Description: Powerful anti-air unit. \nCannot attack Ground units.
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Buildable:
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BuildPaletteOrder: 70
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Prerequisites: anyhq
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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Mobile:
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Speed: 99
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@@ -518,7 +518,7 @@ STNK:
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Description: Long-range missile tank that can cloak. \nCan attack Aircraft. \nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
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Buildable:
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BuildPaletteOrder: 90
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Prerequisites: tmpl
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Prerequisites: tmpl, ~techlevel.high
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Queue: Vehicle.Nod
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Mobile:
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ROT: 10
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