Add tech levels to TD.

This commit is contained in:
Paul Chote
2014-07-06 10:51:11 +12:00
parent 5e96bb3f8c
commit ff78b0f7ea
6 changed files with 37 additions and 22 deletions

View File

@@ -156,6 +156,7 @@ LobbyDefaults:
FragileAlliances: false FragileAlliances: false
Shroud: true Shroud: true
Fog: true Fog: true
TechLevel: Unrestricted
ChromeMetrics: ChromeMetrics:
mods/cnc/metrics.yaml mods/cnc/metrics.yaml

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@@ -52,7 +52,7 @@ HELI:
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: hpad, anyhq Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod Queue: Aircraft.Nod
Selectable: Selectable:
Bounds: 30,24 Bounds: 30,24
@@ -104,7 +104,7 @@ ORCA:
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable: Buildable:
BuildPaletteOrder: 20 BuildPaletteOrder: 20
Prerequisites: hpad, anyhq Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI Queue: Aircraft.GDI
Selectable: Selectable:
Bounds: 30,24 Bounds: 30,24

View File

@@ -30,7 +30,7 @@ E2:
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI Queue: Infantry.GDI
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
@@ -87,7 +87,7 @@ E4:
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod Queue: Infantry.Nod
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
@@ -117,7 +117,7 @@ E5:
Description: Advanced general-purpose infantry.\n Strong vs all Ground units Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: tmpl Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod Queue: Infantry.Nod
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
@@ -181,7 +181,7 @@ RMBO:
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: eye Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI Queue: Infantry.GDI
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6

View File

@@ -17,4 +17,15 @@ Player:
PlayerStatistics: PlayerStatistics:
FrozenActorLayer: FrozenActorLayer:
PlaceBeacon: PlaceBeacon:
ProvidesTechPrerequisite@low:
Name: Low
Prerequisites: techlevel.low
ProvidesTechPrerequisite@medium:
Name: Medium
Prerequisites: techlevel.low, techlevel.medium
ProvidesTechPrerequisite@nosuper:
Name: No Powers
Prerequisites: techlevel.low, techlevel.medium, techlevel.high
ProvidesTechPrerequisite@all:
Name: Unrestricted
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons

View File

@@ -110,7 +110,7 @@ NUK2:
Prerequisite: anypower Prerequisite: anypower
Buildable: Buildable:
BuildPaletteOrder: 30 BuildPaletteOrder: 30
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Building: Building:
Power: 200 Power: 200
@@ -402,7 +402,7 @@ HQ:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 70 BuildPaletteOrder: 70
Prerequisites: proc Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod Queue: Building.GDI, Building.Nod
Building: Building:
Power: -40 Power: -40
@@ -423,6 +423,7 @@ HQ:
DetectCloaked: DetectCloaked:
Range: 5 Range: 5
AirstrikePower: AirstrikePower:
Prerequisites: ~techlevel.superweapons
Icon: airstrike Icon: airstrike
ChargeTime: 180 ChargeTime: 180
SquadSize: 3 SquadSize: 3
@@ -477,7 +478,7 @@ EYE:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI Queue: Building.GDI
Building: Building:
Power: -200 Power: -200
@@ -498,6 +499,7 @@ EYE:
DetectCloaked: DetectCloaked:
Range: 5 Range: 5
IonCannonPower: IonCannonPower:
Prerequisites: ~techlevel.superweapons
Icon: ioncannon Icon: ioncannon
ChargeTime: 180 ChargeTime: 180
Description: Ion Cannon Description: Ion Cannon
@@ -522,7 +524,7 @@ TMPL:
Prerequisite: anyhq Prerequisite: anyhq
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod Queue: Building.Nod
Building: Building:
Power: -150 Power: -150
@@ -537,6 +539,7 @@ TMPL:
Range: 6c0 Range: 6c0
Bib: Bib:
NukePower: NukePower:
Prerequisites: ~techlevel.superweapons
Icon: abomb Icon: abomb
ChargeTime: 300 ChargeTime: 300
Description: Nuclear Strike Description: Nuclear Strike
@@ -646,7 +649,7 @@ OBLI:
Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft Description: Advanced base defense. \nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: tmpl Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod Queue: Defence.Nod
Building: Building:
Power: -150 Power: -150
@@ -729,7 +732,7 @@ ATWR:
Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry Description: All-purpose defensive structure.\n Strong vs Aircraft, Tanks\n Weak vs Infantry
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI Queue: Defence.GDI
Building: Building:
Power: -40 Power: -40

View File

@@ -7,7 +7,7 @@ MCV:
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
Selectable: Selectable:
Priority: 3 Priority: 3
@@ -130,7 +130,7 @@ ARTY:
Description: Long-range artillery.\n Strong vs Infantry, Vehicles & Buildings Description: Long-range artillery.\n Strong vs Infantry, Vehicles & Buildings
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Mobile: Mobile:
ROT: 2 ROT: 2
@@ -166,7 +166,7 @@ FTNK:
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings & Vehicles\n Weak vs Tanks Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings & Vehicles\n Weak vs Tanks
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Mobile: Mobile:
ROT: 7 ROT: 7
@@ -309,7 +309,7 @@ LTNK:
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Mobile: Mobile:
ROT: 7 ROT: 7
@@ -348,7 +348,7 @@ MTNK:
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Buildable: Buildable:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI Queue: Vehicle.GDI
Mobile: Mobile:
Speed: 85 Speed: 85
@@ -388,7 +388,7 @@ HTNK:
Description: Heavily armored GDI Tank. \nCan attack Aircraft.\n Strong vs Everything Description: Heavily armored GDI Tank. \nCan attack Aircraft.\n Strong vs Everything
Buildable: Buildable:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: eye Prerequisites: eye, ~techlevel.high
Queue: Vehicle.GDI Queue: Vehicle.GDI
Mobile: Mobile:
Crushes: wall, heavywall, crate, infantry Crushes: wall, heavywall, crate, infantry
@@ -441,7 +441,7 @@ MSAM:
Description: Long range rocket artillery.\n Strong vs all Ground units. Description: Long range rocket artillery.\n Strong vs all Ground units.
Buildable: Buildable:
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI Queue: Vehicle.GDI
Mobile: Mobile:
Speed: 85 Speed: 85
@@ -478,7 +478,7 @@ MLRS:
Description: Powerful anti-air unit. \nCannot attack Ground units. Description: Powerful anti-air unit. \nCannot attack Ground units.
Buildable: Buildable:
BuildPaletteOrder: 70 BuildPaletteOrder: 70
Prerequisites: anyhq Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod Queue: Vehicle.Nod
Mobile: Mobile:
Speed: 99 Speed: 99
@@ -518,7 +518,7 @@ STNK:
Description: Long-range missile tank that can cloak. \nCan attack Aircraft. \nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks\n Weak vs Infantry. Description: Long-range missile tank that can cloak. \nCan attack Aircraft. \nHas weak armor. Can be spotted by infantry.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Buildable: Buildable:
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: tmpl Prerequisites: tmpl, ~techlevel.high
Queue: Vehicle.Nod Queue: Vehicle.Nod
Mobile: Mobile:
ROT: 10 ROT: 10