CashTick IEffect for Oil Derricks.

This commit is contained in:
Paul Chote
2011-03-16 21:00:39 +13:00
parent a3994df925
commit ffac0221cf
3 changed files with 70 additions and 6 deletions

View File

@@ -9,27 +9,39 @@
#endregion
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
namespace OpenRA.Mods.RA
{
class CashTricklerInfo : TraitInfo<CashTrickler>
class CashTricklerInfo : ITraitInfo
{
public readonly int Period = 10;
public readonly int Amount = 3;
public readonly bool ShowTicks = true;
public readonly int TickLifetime = 30;
public readonly int TickVelocity = 2;
public object Create (ActorInitializer init) { return new CashTrickler(this); }
}
class CashTrickler : ITick, ISync
{
[Sync]
int ticks;
CashTricklerInfo Info;
public CashTrickler(CashTricklerInfo info)
{
Info = info;
}
public void Tick(Actor self)
{
if (--ticks < 0)
{
var info = self.Info.Traits.Get<CashTricklerInfo>();
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount);
ticks = info.Period;
self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(Info.Amount);
ticks = Info.Period;
if (Info.ShowTicks)
self.World.AddFrameEndTask(w => w.Add(new CashTick(Info.Amount, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
}
}
}

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@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class CashTick : IEffect
{
string s;
int lifetime = 50;
int remaining;
int velocity;
float2 pos;
Color color;
public CashTick(int value, int lifetime, int velocity, float2 pos, Color color)
{
this.color = color;
this.lifetime = lifetime;
this.velocity = velocity;
s = "${0}".F(value);
this.pos = pos - 0.5f*Game.Renderer.BoldFont.Measure(s).ToFloat2();
remaining = lifetime;
}
public void Tick(World world)
{
if (--remaining <= 0)
world.AddFrameEndTask(w => w.Remove(this));
pos.Y -= velocity;
}
public IEnumerable<Renderable> Render()
{
Game.Renderer.BoldFont.DrawTextWithContrast(s, pos - Game.viewport.Location, color, Color.Black,1);
yield break;
}
}
}

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@@ -330,7 +330,8 @@
<Compile Include="Widgets\SidebarButtonWidget.cs" />
<Compile Include="Widgets\RadarWidget.cs" />
<Compile Include="ActorExts.cs" />
<Compile Include="Buildings\Sellable.cs" />
<Compile Include="Effects\CashTick.cs" />
<Compile Include="Effects\CashTick.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">