CashTick IEffect for Oil Derricks.
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@@ -9,27 +9,39 @@
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#endregion
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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namespace OpenRA.Mods.RA
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{
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class CashTricklerInfo : TraitInfo<CashTrickler>
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class CashTricklerInfo : ITraitInfo
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{
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public readonly int Period = 10;
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public readonly int Amount = 3;
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public readonly bool ShowTicks = true;
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public readonly int TickLifetime = 30;
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public readonly int TickVelocity = 2;
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public object Create (ActorInitializer init) { return new CashTrickler(this); }
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}
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class CashTrickler : ITick, ISync
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{
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[Sync]
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int ticks;
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CashTricklerInfo Info;
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public CashTrickler(CashTricklerInfo info)
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{
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Info = info;
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}
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public void Tick(Actor self)
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{
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if (--ticks < 0)
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{
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var info = self.Info.Traits.Get<CashTricklerInfo>();
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(info.Amount);
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ticks = info.Period;
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self.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(Info.Amount);
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ticks = Info.Period;
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if (Info.ShowTicks)
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self.World.AddFrameEndTask(w => w.Add(new CashTick(Info.Amount, Info.TickLifetime, Info.TickVelocity, self.CenterLocation, self.Owner.ColorRamp.GetColor(0))));
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}
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}
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}
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51
OpenRA.Mods.RA/Effects/CashTick.cs
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51
OpenRA.Mods.RA/Effects/CashTick.cs
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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class CashTick : IEffect
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{
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string s;
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int lifetime = 50;
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int remaining;
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int velocity;
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float2 pos;
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Color color;
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public CashTick(int value, int lifetime, int velocity, float2 pos, Color color)
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{
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this.color = color;
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this.lifetime = lifetime;
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this.velocity = velocity;
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s = "${0}".F(value);
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this.pos = pos - 0.5f*Game.Renderer.BoldFont.Measure(s).ToFloat2();
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remaining = lifetime;
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}
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public void Tick(World world)
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{
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if (--remaining <= 0)
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world.AddFrameEndTask(w => w.Remove(this));
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pos.Y -= velocity;
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}
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public IEnumerable<Renderable> Render()
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{
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Game.Renderer.BoldFont.DrawTextWithContrast(s, pos - Game.viewport.Location, color, Color.Black,1);
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yield break;
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}
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}
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}
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@@ -330,7 +330,8 @@
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<Compile Include="Widgets\SidebarButtonWidget.cs" />
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<Compile Include="Widgets\RadarWidget.cs" />
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<Compile Include="ActorExts.cs" />
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<Compile Include="Buildings\Sellable.cs" />
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<Compile Include="Effects\CashTick.cs" />
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<Compile Include="Effects\CashTick.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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