Moves traits from Common and Power namespaces to Common.Traits namespace

This commit is contained in:
reaperrr
2014-12-09 23:39:39 +01:00
parent 9a1e110481
commit ffca040c47
103 changed files with 113 additions and 111 deletions

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Network;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.")]
public class CreateMPPlayersInfo : TraitInfo<CreateMPPlayers> { }

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@@ -15,7 +15,7 @@ using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class MPStartLocationsInfo : TraitInfo<MPStartLocations>
{

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@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Used by SpawnMPUnits. Attach these to the world actor. You can have multiple variants by adding @suffixes.")]
public class MPStartUnitsInfo : TraitInfo<MPStartUnits>

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Loads the palette specified in the tileset definition")]
class PaletteFromCurrentTilesetInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PaletteFromFileInfo : ITraitInfo
{

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Creates a single color palette without any base palette file.")]
class PaletteFromRGBAInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using System;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PlayMusicOnMapLoadInfo : ITraitInfo
{

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@@ -12,7 +12,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class RadarPingsInfo : ITraitInfo
{

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@@ -8,7 +8,7 @@
*/
#endregion
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public sealed class ResourceClaim
{

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@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows harvesters to coordinate their operations. Attach this to the world actor.")]
public sealed class ResourceClaimLayerInfo : TraitInfo<ResourceClaimLayer> { }

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Adds the hard-coded shroud palette to the game")]
class ShroudPaletteInfo : ITraitInfo

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@@ -12,7 +12,7 @@ using System;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
public class ShroudRendererInfo : ITraitInfo
{

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the world actor.", "Order of the layers defines the Z sorting.")]
public class SmudgeLayerInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Spawns the initial units for each player upon game start.")]
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }

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@@ -11,7 +11,7 @@
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
class StartGameNotificationInfo : ITraitInfo
{

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@@ -15,7 +15,7 @@ using System.Linq;
using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
public class TerrainGeometryOverlayInfo : ITraitInfo