Lock mouse position
This commit is contained in:
@@ -20,12 +20,26 @@ namespace OpenRA.Graphics
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{
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readonly Dictionary<string, IHardwareCursor[]> hardwareCursors = new Dictionary<string, IHardwareCursor[]>();
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readonly CursorProvider cursorProvider;
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readonly Dictionary<string, Sprite[]> sprites = new Dictionary<string, Sprite[]>();
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readonly SheetBuilder sheetBuilder;
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readonly HardwarePalette hardwarePalette = new HardwarePalette();
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readonly Cache<string, PaletteReference> paletteReferences;
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CursorSequence cursor;
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bool isLocked = false;
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int2 lockedPosition;
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public HardwareCursor(CursorProvider cursorProvider)
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{
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this.cursorProvider = cursorProvider;
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paletteReferences = new Cache<string, PaletteReference>(CreatePaletteReference);
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foreach (var p in cursorProvider.Palettes)
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hardwarePalette.AddPalette(p.Key, p.Value, false);
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hardwarePalette.Initialize();
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sheetBuilder = new SheetBuilder(SheetType.Indexed);
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foreach (var kv in cursorProvider.Cursors)
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{
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var palette = cursorProvider.Palettes[kv.Value.Palette];
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@@ -34,11 +48,22 @@ namespace OpenRA.Graphics
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.ToArray();
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hardwareCursors.Add(kv.Key, hc);
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var s = kv.Value.Frames.Select(a => sheetBuilder.Add(a)).ToArray();
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sprites.Add(kv.Key, s);
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}
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sheetBuilder.Current.ReleaseBuffer();
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Update();
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}
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PaletteReference CreatePaletteReference(string name)
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{
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var pal = hardwarePalette.GetPalette(name);
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return new PaletteReference(name, hardwarePalette.GetPaletteIndex(name), pal, hardwarePalette);
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}
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IHardwareCursor CreateCursor(ISpriteFrame f, ImmutablePalette palette, string name, CursorSequence sequence)
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{
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var hotspot = sequence.Hotspot - f.Offset.ToInt2() + new int2(f.Size) / 2;
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@@ -96,6 +121,7 @@ namespace OpenRA.Graphics
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int frame;
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int ticks;
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public void Tick()
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{
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if (cursor == null || cursor.Length == 1)
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@@ -123,9 +149,35 @@ namespace OpenRA.Graphics
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}
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}
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public void Render(Renderer renderer) { }
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public void Render(Renderer renderer)
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{
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if (cursor.Name == null || !isLocked)
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return;
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public int Frame { get { return frame; } }
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var cursorSequence = cursorProvider.GetCursorSequence(cursor.Name);
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var cursorSprite = sprites[cursor.Name][frame];
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var cursorOffset = cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
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renderer.SetPalette(hardwarePalette);
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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lockedPosition - cursorOffset,
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paletteReferences[cursorSequence.Palette],
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cursorSprite.Size);
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}
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public void Lock()
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{
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lockedPosition = Viewport.LastMousePos;
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Game.Renderer.Window.SetRelativeMouseMode(true);
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isLocked = true;
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}
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public void Unlock()
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{
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Game.Renderer.Window.SetRelativeMouseMode(false);
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isLocked = false;
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}
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public void Dispose()
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{
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@@ -133,6 +185,7 @@ namespace OpenRA.Graphics
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foreach (var cursor in cursors.Value)
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cursor.Dispose();
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sheetBuilder.Dispose();
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hardwareCursors.Clear();
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}
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}
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@@ -52,6 +52,7 @@ namespace OpenRA
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IHardwareCursor CreateHardwareCursor(string name, Size size, byte[] data, int2 hotspot);
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void SetHardwareCursor(IHardwareCursor cursor);
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void SetRelativeMouseMode(bool mode);
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}
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public interface IGraphicsContext : IDisposable
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@@ -21,7 +21,8 @@ namespace OpenRA.Graphics
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void Render(Renderer renderer);
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void SetCursor(string cursor);
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void Tick();
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int Frame { get; }
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void Lock();
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void Unlock();
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}
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public sealed class SoftwareCursor : ICursor
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@@ -32,6 +33,9 @@ namespace OpenRA.Graphics
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readonly CursorProvider cursorProvider;
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readonly SheetBuilder sheetBuilder;
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bool isLocked = false;
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int2 lockedPosition;
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public SoftwareCursor(CursorProvider cursorProvider)
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{
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this.cursorProvider = cursorProvider;
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@@ -78,7 +82,7 @@ namespace OpenRA.Graphics
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return;
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var cursorSequence = cursorProvider.GetCursorSequence(cursorName);
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var cursorSprite = sprites[cursorName][Frame];
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var cursorSprite = sprites[cursorName][(int)cursorFrame % cursorSequence.Length];
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var cursorSize = CursorProvider.CursorViewportZoomed ? 2.0f * cursorSprite.Size : cursorSprite.Size;
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var cursorOffset = CursorProvider.CursorViewportZoomed ?
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@@ -86,19 +90,24 @@ namespace OpenRA.Graphics
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cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
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renderer.SetPalette(palette);
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var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
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renderer.SpriteRenderer.DrawSprite(cursorSprite,
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Viewport.LastMousePos - cursorOffset,
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mousePos - cursorOffset,
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paletteReferences[cursorSequence.Palette],
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cursorSize);
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}
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public int Frame
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public void Lock()
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{
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get
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{
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var cursorSequence = cursorProvider.GetCursorSequence(cursorName);
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return (int)cursorFrame % cursorSequence.Length;
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}
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Game.Renderer.Window.SetRelativeMouseMode(true);
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lockedPosition = Viewport.LastMousePos;
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isLocked = true;
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}
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public void Unlock()
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{
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Game.Renderer.Window.SetRelativeMouseMode(false);
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isLocked = false;
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}
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public void Dispose()
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