Lock mouse position

This commit is contained in:
teinarss
2019-05-01 10:53:08 +02:00
committed by abcdefg30
parent 7bbfd823d0
commit ffd3834849
11 changed files with 101 additions and 73 deletions

View File

@@ -20,12 +20,26 @@ namespace OpenRA.Graphics
{
readonly Dictionary<string, IHardwareCursor[]> hardwareCursors = new Dictionary<string, IHardwareCursor[]>();
readonly CursorProvider cursorProvider;
readonly Dictionary<string, Sprite[]> sprites = new Dictionary<string, Sprite[]>();
readonly SheetBuilder sheetBuilder;
readonly HardwarePalette hardwarePalette = new HardwarePalette();
readonly Cache<string, PaletteReference> paletteReferences;
CursorSequence cursor;
bool isLocked = false;
int2 lockedPosition;
public HardwareCursor(CursorProvider cursorProvider)
{
this.cursorProvider = cursorProvider;
paletteReferences = new Cache<string, PaletteReference>(CreatePaletteReference);
foreach (var p in cursorProvider.Palettes)
hardwarePalette.AddPalette(p.Key, p.Value, false);
hardwarePalette.Initialize();
sheetBuilder = new SheetBuilder(SheetType.Indexed);
foreach (var kv in cursorProvider.Cursors)
{
var palette = cursorProvider.Palettes[kv.Value.Palette];
@@ -34,11 +48,22 @@ namespace OpenRA.Graphics
.ToArray();
hardwareCursors.Add(kv.Key, hc);
var s = kv.Value.Frames.Select(a => sheetBuilder.Add(a)).ToArray();
sprites.Add(kv.Key, s);
}
sheetBuilder.Current.ReleaseBuffer();
Update();
}
PaletteReference CreatePaletteReference(string name)
{
var pal = hardwarePalette.GetPalette(name);
return new PaletteReference(name, hardwarePalette.GetPaletteIndex(name), pal, hardwarePalette);
}
IHardwareCursor CreateCursor(ISpriteFrame f, ImmutablePalette palette, string name, CursorSequence sequence)
{
var hotspot = sequence.Hotspot - f.Offset.ToInt2() + new int2(f.Size) / 2;
@@ -96,6 +121,7 @@ namespace OpenRA.Graphics
int frame;
int ticks;
public void Tick()
{
if (cursor == null || cursor.Length == 1)
@@ -123,9 +149,35 @@ namespace OpenRA.Graphics
}
}
public void Render(Renderer renderer) { }
public void Render(Renderer renderer)
{
if (cursor.Name == null || !isLocked)
return;
public int Frame { get { return frame; } }
var cursorSequence = cursorProvider.GetCursorSequence(cursor.Name);
var cursorSprite = sprites[cursor.Name][frame];
var cursorOffset = cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
renderer.SetPalette(hardwarePalette);
renderer.SpriteRenderer.DrawSprite(cursorSprite,
lockedPosition - cursorOffset,
paletteReferences[cursorSequence.Palette],
cursorSprite.Size);
}
public void Lock()
{
lockedPosition = Viewport.LastMousePos;
Game.Renderer.Window.SetRelativeMouseMode(true);
isLocked = true;
}
public void Unlock()
{
Game.Renderer.Window.SetRelativeMouseMode(false);
isLocked = false;
}
public void Dispose()
{
@@ -133,6 +185,7 @@ namespace OpenRA.Graphics
foreach (var cursor in cursors.Value)
cursor.Dispose();
sheetBuilder.Dispose();
hardwareCursors.Clear();
}
}