Lock mouse position
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@@ -22,9 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly string order;
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readonly SupportPowerManager manager;
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readonly string cursor;
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readonly string targetPlaceholderCursorPalette;
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readonly string directionArrowPalette;
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readonly Animation targetCursor;
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readonly string[] arrows = { "arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr" };
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readonly Arrow[] directionArrows;
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@@ -34,24 +32,17 @@ namespace OpenRA.Mods.Common.Traits
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int2 dragLocation;
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bool activated;
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bool dragStarted;
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bool hideMouse = true;
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Arrow currentArrow;
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public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor, string targetPlaceholderCursorAnimation,
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string directionArrowAnimation, string targetPlaceholderCursorPalette, string directionArrowPalette)
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public SelectDirectionalTarget(World world, string order, SupportPowerManager manager, string cursor,
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string directionArrowAnimation, string directionArrowPalette)
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{
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this.order = order;
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this.manager = manager;
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this.cursor = cursor;
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this.targetPlaceholderCursorPalette = targetPlaceholderCursorPalette;
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this.directionArrowPalette = directionArrowPalette;
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targetCursor = new Animation(world, targetPlaceholderCursorAnimation);
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targetCursor.PlayRepeating("cursor");
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for (var i = 0; i < Game.Cursor.Frame; i++)
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targetCursor.Tick();
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directionArrows = LoadArrows(directionArrowAnimation, world, arrows.Length);
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}
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@@ -70,6 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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targetCell = cell;
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targetLocation = mi.Location;
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activated = true;
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Game.Cursor.Lock();
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}
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yield break;
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@@ -101,8 +93,6 @@ namespace OpenRA.Mods.Common.Traits
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void IOrderGenerator.Tick(World world)
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{
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targetCursor.Tick();
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// Cancel the OG if we can't use the power
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if (!manager.Powers.ContainsKey(order))
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world.CancelInputMode();
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@@ -118,28 +108,16 @@ namespace OpenRA.Mods.Common.Traits
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IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world)
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{
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if (!activated)
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return Enumerable.Empty<IRenderable>();
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yield break;
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var targetPalette = wr.Palette(targetPlaceholderCursorPalette);
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var location = activated ? targetLocation : Viewport.LastMousePos;
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var worldPx = wr.Viewport.ViewToWorldPx(location);
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var worldPx = wr.Viewport.ViewToWorldPx(targetLocation);
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var worldPos = wr.ProjectedPosition(worldPx);
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var renderables = new List<IRenderable>(targetCursor.Render(worldPos, WVec.Zero, -511, targetPalette, 1 / wr.Viewport.Zoom));
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if (IsOutsideDragZone)
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{
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var directionPalette = wr.Palette(directionArrowPalette);
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renderables.Add(new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, directionPalette, 1 / wr.Viewport.Zoom, true));
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yield return new SpriteRenderable(currentArrow.Sprite, worldPos, WVec.Zero, -511, directionPalette, 1 / wr.Viewport.Zoom, true);
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}
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if (hideMouse)
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{
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hideMouse = false;
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Game.RunAfterTick(() => Game.HideCursor = true);
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}
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return renderables;
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}
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string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return cursor; }
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@@ -149,7 +127,7 @@ namespace OpenRA.Mods.Common.Traits
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void IOrderGenerator.Deactivate()
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{
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if (activated)
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Game.HideCursor = false;
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Game.Cursor.Unlock();
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}
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// Starting at (0, -1) and rotating in CCW
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