Move mod-specific lint attributes to Mods.Common.

This commit is contained in:
Paul Chote
2020-08-12 23:42:57 +01:00
committed by abcdefg30
parent c9b2a34561
commit ffdb3f86d7
5 changed files with 40 additions and 24 deletions

View File

@@ -13,8 +13,6 @@ using System;
namespace OpenRA.Traits
{
/* attributes used by OpenRA.Lint to understand the rules */
[AttributeUsage(AttributeTargets.Field)]
public sealed class ActorReferenceAttribute : Attribute
{
@@ -28,28 +26,6 @@ namespace OpenRA.Traits
[AttributeUsage(AttributeTargets.Field)]
public sealed class WeaponReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class VoiceSetReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class VoiceReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class LocomotorReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class NotificationReferenceAttribute : Attribute
{
public readonly string NotificationTypeFieldName = null;
public readonly string NotificationType = null;
public NotificationReferenceAttribute(string type = null, string typeFromField = null)
{
NotificationType = type;
NotificationTypeFieldName = typeFromField;
}
}
[AttributeUsage(AttributeTargets.Field)]
public sealed class SequenceReferenceAttribute : Attribute
{

View File

@@ -13,6 +13,7 @@ using System;
using System.Linq;
using System.Reflection;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint

View File

@@ -12,6 +12,7 @@
using System;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint

View File

@@ -11,6 +11,7 @@
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint

View File

@@ -0,0 +1,37 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Mods.Common.Traits
{
[AttributeUsage(AttributeTargets.Field)]
public sealed class VoiceSetReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class VoiceReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class LocomotorReferenceAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public sealed class NotificationReferenceAttribute : Attribute
{
public readonly string NotificationTypeFieldName = null;
public readonly string NotificationType = null;
public NotificationReferenceAttribute(string type = null, string typeFromField = null)
{
NotificationType = type;
NotificationTypeFieldName = typeFromField;
}
}
}