Merge pull request #6575 from pchote/selfhealing
Add elite self-healing bonus
This commit is contained in:
@@ -204,9 +204,12 @@ namespace OpenRA
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{
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World.AddFrameEndTask(w =>
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{
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if (Destroyed) return;
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if (Destroyed)
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return;
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if (IsInWorld)
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World.Remove(this);
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World.Remove(this);
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World.traitDict.RemoveActor(this);
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Destroyed = true;
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});
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@@ -563,6 +563,18 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20140927)
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{
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if (depth == 0)
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node.Value.Nodes.RemoveAll(n => n.Key == "SelfHealingTech");
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if (depth == 2 && node.Key == "RequiresTech" && parentKey.StartsWith("SelfHealing"))
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{
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node.Key = "RequiresUpgrade";
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node.Value.Value = "selfhealing-needs-reconfiguration";
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}
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
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{ 200, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 400, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 800, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } },
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{ 1600, new[] { "firepower", "damage", "speed", "reload", "inaccuracy" } }
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{ 1600, new[] { "firepower", "damage", "speed", "reload", "inaccuracy", "selfheal" } }
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};
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}
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@@ -21,31 +21,49 @@ namespace OpenRA.Mods.RA
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public readonly float HealIfBelow = .5f;
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public readonly int DamageCooldown = 0;
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[Desc("The Type defined by SelfHealingTech required to enable this.")]
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public readonly string RequiresTech = null;
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[Desc("Enable only if this upgrade is enabled.")]
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public readonly string RequiresUpgrade = null;
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public virtual object Create(ActorInitializer init) { return new SelfHealing(this); }
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public virtual object Create(ActorInitializer init) { return new SelfHealing(init.self, this); }
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}
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class SelfHealing : ITick, ISync, INotifyDamage
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class SelfHealing : ITick, ISync, INotifyDamage, IUpgradable
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{
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readonly SelfHealingInfo info;
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readonly Health health;
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[Sync] int ticks;
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[Sync] int damageTicks;
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SelfHealingInfo Info;
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[Sync] bool disabled;
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public SelfHealing(SelfHealingInfo info) { Info = info; }
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public SelfHealing(Actor self, SelfHealingInfo info)
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{
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this.info = info;
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health = self.Trait<Health>();
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// Disable if an upgrade is required
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disabled = info.RequiresUpgrade != null;
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}
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public bool AcceptsUpgrade(string type)
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{
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return type == info.RequiresUpgrade;
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}
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public void UpgradeAvailable(Actor self, string type, bool available)
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{
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if (type == info.RequiresUpgrade)
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disabled = !available;
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}
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public void Tick(Actor self)
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{
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if (self.IsDead())
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if (self.IsDead() || disabled)
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return;
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if (Info.RequiresTech != null && !self.World.ActorsWithTrait<SelfHealingTech>()
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.Any(a => !a.Actor.IsDead() && a.Actor.Owner.IsAlliedWith(self.Owner) && Info.RequiresTech == a.Trait.Type))
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return;
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var health = self.Trait<Health>();
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if (health.HP >= Info.HealIfBelow*health.MaxHP)
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if (health.HP >= info.HealIfBelow * health.MaxHP)
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return;
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if (damageTicks > 0)
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@@ -56,35 +74,15 @@ namespace OpenRA.Mods.RA
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if (--ticks <= 0)
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{
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ticks = Info.Ticks;
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self.InflictDamage(self, -Info.Step, null);
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ticks = info.Ticks;
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self.InflictDamage(self, -info.Step, null);
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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{
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if (e.Damage > 0)
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damageTicks = Info.DamageCooldown;
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}
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}
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[Desc("Attach this to an actor required as prerequisite for all owned units to regenerate health.")]
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class SelfHealingTechInfo : ITraitInfo
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{
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public readonly string Type = null;
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public object Create(ActorInitializer init) { return new SelfHealingTech(this); }
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}
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class SelfHealingTech
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{
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public string Type { get { return info.Type; } }
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readonly SelfHealingTechInfo info;
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public SelfHealingTech(SelfHealingTechInfo info)
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{
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this.info = info;
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damageTicks = info.DamageCooldown;
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}
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}
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}
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@@ -42,6 +42,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Tank:
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AppearsOnRadar:
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@@ -90,6 +96,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Helicopter:
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AppearsOnRadar:
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@@ -122,6 +134,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Infantry:
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AppearsOnRadar:
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@@ -172,12 +190,15 @@
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Guard:
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Guardable:
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BodyOrientation:
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SelfHealing:
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresTech: InfantryHealing
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RequiresUpgrade: hospitalheal
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GlobalUpgradable:
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Upgrades: hospitalheal
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Prerequisites: hosp
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UpdatesPlayerStatistics:
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Huntable:
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LuaScriptEvents:
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@@ -193,6 +214,12 @@
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DeathSound: Poisoned
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DeathTypes: 6
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^CivInfantry:
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Inherits: ^Infantry
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@@ -293,6 +320,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Ship:
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AppearsOnRadar:
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@@ -320,6 +353,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Building:
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AppearsOnRadar:
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@@ -30,4 +30,6 @@ Player:
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high
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ProvidesTechPrerequisite@all:
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Name: Unrestricted
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
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GlobalUpgradeManager:
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@@ -27,8 +27,6 @@ HOSP:
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Dimensions: 2,2
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Health:
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HP: 1000
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SelfHealingTech:
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Type: InfantryHealing
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Tooltip:
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Name: Hospital
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LeavesHusk:
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@@ -40,6 +40,12 @@
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Tank:
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AppearsOnRadar:
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@@ -83,6 +89,12 @@
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Demolishable:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Husk:
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Health:
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@@ -203,6 +215,12 @@
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Parachutable:
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FallRate: 130
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Plane:
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AppearsOnRadar:
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@@ -229,6 +247,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Helicopter:
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Inherits: ^Plane
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@@ -83,8 +83,6 @@ HOSP:
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ExternalCapturable:
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ExternalCapturableBar:
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EngineerRepairable:
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SelfHealingTech:
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Type: InfantryHealing
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Tooltip:
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Name: Hospital
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RevealsShroud:
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@@ -55,6 +55,12 @@
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Notification: UnitStolen
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Tank:
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AppearsOnRadar:
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@@ -113,6 +119,12 @@
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Notification: UnitStolen
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Infantry:
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AppearsOnRadar:
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@@ -161,12 +173,15 @@
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Guard:
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Guardable:
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BodyOrientation:
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SelfHealing:
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresTech: InfantryHealing
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RequiresUpgrade: hospitalheal
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GlobalUpgradable:
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Upgrades: hospitalheal
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Prerequisites: hosp
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Huntable:
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LuaScriptEvents:
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ScriptTriggers:
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@@ -188,6 +203,12 @@
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Cloneable:
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Types: Infantry
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Ship:
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AppearsOnRadar:
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@@ -222,6 +243,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Plane:
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AppearsOnRadar:
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@@ -259,6 +286,12 @@
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LuaScriptEvents:
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ScriptTriggers:
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GainsStatUpgrades:
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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^Helicopter:
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Inherits: ^Plane
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@@ -71,4 +71,5 @@ Player:
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
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ProvidesTechPrerequisite@unrestricted:
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Name: Unrestricted
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.unrestricted
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.unrestricted
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GlobalUpgradeManager:
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@@ -118,12 +118,18 @@
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload, selfheal
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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@@ -207,12 +213,18 @@
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload, selfheal
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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@@ -260,12 +272,18 @@
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload, selfheal
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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@@ -307,12 +325,18 @@
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ChevronPalette: ra
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Upgrades:
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500: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload
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1000: firepower, damage, speed, reload, selfheal
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GainsStatUpgrades:
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FirepowerModifier: 110, 130
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DamageModifier: 83, 66
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SpeedModifier: 120, 150
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ReloadModifier: 90, 75
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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HealIfBelow: 1
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DamageCooldown: 125
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RequiresUpgrade: selfheal
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Reference in New Issue
Block a user