Paul Chote
59d821b8ef
Merge pull request #3647 from Mailaender/ip2geo
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Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Paul Chote
4a7a50dac9
Fix parsing of negative WRange.
2013-08-10 22:25:05 +12:00
Matthias Mailänder
00839cb77b
Random is not Thirdparty anymore
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but our own implementation
2013-08-08 09:35:01 +02:00
Matthias Mailänder
57f7f71c8d
StyleCop clean MiniYaml
2013-08-07 15:52:30 +02:00
Matthias Mailänder
05f165357d
StyleCop clean Map
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move non-map specific functions to FileFormats
2013-08-07 15:52:29 +02:00
Matthias Mailänder
32cbe4620f
StyleCop clean IniFile
2013-08-07 15:52:29 +02:00
Matthias Mailänder
47044fc696
StyleCop clean Blast
2013-08-07 15:52:29 +02:00
Matthias Mailänder
6436ccd431
StyleCop clean AudLoader
2013-08-07 15:52:29 +02:00
Matthias Mailänder
0cfe7e2a06
StyleCop clean Exts
2013-08-07 15:52:29 +02:00
Matthias Mailänder
e6368b2b44
StyleCop clean Evaluator
2013-08-07 15:52:29 +02:00
Matthias Mailänder
5957627fb6
StyleCop clean FieldLoader
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remove SA1510 for FileFormats
2013-08-07 15:52:29 +02:00
Matthias Mailänder
79355bbb32
remove unused AssemblyInfos
2013-08-07 15:42:29 +02:00
Matthias Mailänder
f02bfbf0c2
disable StyleCop rules SA1115 and SA1116
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closes #3562
2013-08-07 13:50:23 +02:00
Paul Chote
40533918f3
Allow mods to set default lobby options.
2013-08-04 12:03:18 +12:00
Paul Chote
b50ba0bfb9
Use WAngle.ArcTan in Traits.Util.GetFacing.
2013-08-01 20:18:44 +12:00
Paul Chote
6d52af4553
Add probabilistic sampling functions to WRange, WVec.
2013-08-01 20:18:41 +12:00
Paul Chote
46a384d1ca
Add WAngle.ArcTan().
2013-08-01 20:18:40 +12:00
Paul Chote
c3f04cc32e
Convert non-aircraft positioning to world coords.
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This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
f18994f800
Add WVec.HorizontalLengthSquared to simplify range checks.
2013-07-21 17:30:58 +12:00
Paul Chote
56da57bc09
Return WVec.LengthSquared as a long to avoid overflow.
2013-07-21 17:30:57 +12:00
Paul Chote
1dfc4837d4
Add some world-coordinate helpers.
2013-07-20 15:34:26 +12:00
Paul Chote
acbd692de8
Add native support for the d2k R8 format.
2013-07-16 23:16:09 +12:00
Paul Chote
e8d7624867
Move R8Reader to FileFormats.
2013-07-16 23:02:16 +12:00
Paul Chote
db22f3568d
Remove obsolete DefaultStartingUnits parameter.
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It was only actually used by bomber-john. Everything
else also removed SpawnMPUnits, making it redundant.
2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
6bf783e674
Add IEnumerable.RandomOrDefault extension.
2013-07-13 19:18:26 +12:00
Matthias Mailänder
a35a046ede
disable more StyleCop rules based on @pchote's wishlist
2013-07-11 20:29:00 +02:00
Matthias Mailänder
8bb5b5700b
added StyleCop support
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with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Paul Chote
5976913c73
Add WPos/WVec.LerpQuadratic to simplify ballistic calculations.
2013-07-08 23:40:22 +12:00
Paul Chote
0fdffd7b6a
Convert Drag to world coords.
2013-07-08 21:52:27 +12:00
Paul Chote
6f67602d57
Use Target range checks in attack activities.
2013-07-06 19:12:26 +12:00
Chris Forbes
c0e0efd0ef
movement equivalence classes
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These can be used as a basis for a bunch of pathing optimizations.
- Feasability of movement can be precomputed for each class, avoiding
the worst-case pathfinding behavior
- A path could potentially be shared between all members of a class.
This isnt necessarily the best path for any single unit, as it
doesn't care about efficiency of movement across various terrain --
but it would be a "reasonable" path that the whole group could take
together.
- General pathing checks can be converted from intersection of sets of
strings to a simple AND.
- Other, wilder things.
V2: be paranoid about too-long bit vectors.
2013-06-26 20:50:51 +12:00
Chris Forbes
979ac4f91f
Merge pull request #3407 from pchote/voxel-fbo
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Voxel refactoring
2013-06-19 14:57:17 -07:00
Paul Chote
71616201ff
Ignore unknown wav chunks instead of throwing.
2013-06-15 19:41:07 +02:00
Paul Chote
2eeabfe668
Fixup: Use ReadASCIIZ in D2kSoundResources.
2013-06-15 19:41:07 +02:00
Paul Chote
0c4df26ed0
Add Stream.ReadASCIIZ for d2k.
2013-06-15 19:41:07 +02:00
Matthias Mailänder
9fb98f04d4
implement the fact chunk for WAVE files
2013-06-15 19:41:07 +02:00
Matthias Mailänder
85da51ca09
added a Dune 2000 SOUND.RS parser
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again @pchote via IRC
2013-06-15 19:41:07 +02:00
Paul Chote
52335a37bf
Allow/require renderers to enable alpha blending when needed. Fixes voxel shadow issues.
2013-06-15 19:31:52 +12:00
Paul Chote
4c22193446
Remove obsolete Stencil Buffer functions.
2013-06-15 19:31:52 +12:00
Paul Chote
c5337cdcf3
Reimplement voxel rendering with a FBO.
2013-06-15 19:31:52 +12:00
Paul Chote
22e6966c8e
Texture changes:
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* The GL texture id is now readonly.
* Added Size property.
* Added GetData() for reading data back from the GPU.
* Added SetEmpty() for creating an empty texture of a given size.
2013-06-15 19:16:07 +12:00
Paul Chote
4c8c010506
Expose FBOs to engine code.
2013-06-15 19:16:07 +12:00
Paul Chote
cd268c11ee
Move IsPowerOf2 to Exts.
2013-06-15 19:16:07 +12:00
Matthias Mailänder
0554ef35b7
added support for WAVE sound files
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closes #2174
2013-06-12 20:18:07 +02:00
Paul Chote
82faf7e929
Allow mods and maps to define voxel sequences.
2013-06-04 20:40:24 +12:00
Paul Chote
af6791d942
Implement hva parser.
2013-06-04 20:25:21 +12:00
Paul Chote
992db08f71
Implement vxl parser.
2013-06-04 20:25:21 +12:00
Paul Chote
656a529249
Support Vertex objects with custom z coordinate.
2013-06-04 20:25:21 +12:00
Paul Chote
f6264eeba4
Expose stencil buffer to render code.
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The intention is to provide a layer for tracking shadow
rendering, so a single bit is sufficient for now.
2013-06-04 20:25:21 +12:00