Commit Graph

1841 Commits

Author SHA1 Message Date
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
7c166449c3 Fix GDI03 airstrike power. 2014-04-18 18:55:34 +12:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Paul Chote
14eab38f0b Add a camera to the Ion Cannon. Fixes #5058. 2014-04-18 14:17:15 +12:00
Paul Chote
1178910aa1 Fix volume slider order in the settings panel. Fixes #5088. 2014-04-14 17:00:02 +12:00
Paul Chote
4d08093d1d Merge pull request #5044 from Mailaender/better-rule-naming
Renamed old system.yaml descendened files
2014-04-06 20:23:24 +12:00
Paul Chote
a010a0b914 Merge pull request #5065 from Mailaender/hey-bale-unboom
Made hay bales non C4 targetable
2014-04-06 20:21:55 +12:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00
Matthias Mailänder
bad4ee0d38 non-explosive hay-bales 2014-04-06 07:58:38 +02:00
Paul Chote
9b27cac69b Remove redundant versus from ion cannon weapon. 2014-04-06 16:07:55 +12:00
Paul Chote
ce785da592 Limit the commando's sniper rifle to infantry only. 2014-04-06 16:07:55 +12:00
Paul Chote
4280835439 Add additional TargetTypes to C&C. 2014-04-06 16:07:47 +12:00
Paul Chote
1f82b13d0d Restore old defence range values.
This reverts commit 9e35e01e3a.
2014-04-05 22:53:09 +13:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00
Matthias Mailänder
db19846972 Merge pull request #5021 from pchote/msam-icon
Fix mobile SAM icon override.
2014-04-03 15:53:15 +02:00
Paul Chote
70c2156325 Fix mobile SAM icon override. Fixes #5004. 2014-04-04 02:30:15 +13:00
Matthias Mailänder
95d8d1d45d show disabled overlay when TD defenses power down
closes #5005
2014-04-02 21:24:40 +02:00
Paul Chote
c720cb0b41 Extract mod selector into its own mod. 2014-04-03 07:21:56 +13:00
Matthias Mailänder
a4e3d7ee5f Merge pull request #5008 from pchote/spritewidget
Split ShpImageWidget into SpriteWidget and SpriteSequenceWidget.
2014-04-02 09:56:06 +02:00
Paul Chote
13f6075638 Merge pull request #5007 from psydev/patch-4
Allow Chinook to land in tiberium
2014-04-02 20:32:41 +13:00
Paul Chote
6be25468bb Animate the C&C color picker preview. 2014-04-02 19:24:07 +13:00
Paul Chote
143d3aa083 Replace ShpImageWidget -> SpriteSequenceWidget. 2014-04-02 19:24:07 +13:00
Paul Chote
bf0c7297e2 Clean up the AssetBrowser logic. 2014-04-02 19:24:07 +13:00
psydev
6b8fd4efd9 Allow Chinook to land in tiberium
Seems to not make sense that it can't land in tiberium, especially since Chem Troopers can walk through it undamaged, and since tiberium is not quite as deadly in recent patches.
2014-04-01 04:03:41 -07:00
psydev
296d9c5072 Give ARTY a 75% chance of exploding
The odds of exploding should be high, but not 100%, I think.
2014-04-01 03:12:21 -07:00
Paul Chote
b3e3b1bd7c Merge pull request #4986 from Mailaender/scroll-velocity
Scroll velocity polish
2014-04-01 18:06:09 +13:00
Oliver Brakmann
031461e188 Make husks not appear on radar. Fixes #4991. 2014-03-30 12:56:02 +02:00
Matthias Mailänder
98a3d7d55d scroll the game server list faster
closes #3462
2014-03-29 20:06:17 +01:00
Matthias Mailänder
64b4f62af0 hard-coded TooltipTemplate to YAML 2014-03-29 20:02:52 +01:00
Matthias Mailänder
d514689ec7 hard-coded ScrollVelocity to YAML 2014-03-29 19:50:31 +01:00
Taryn
61749e145d Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to. 2014-03-27 20:47:46 -05:00
Matthias Mailänder
758babcad4 Merge pull request #4899 from obrakmann/gdi04a
Add port of scg04ea mission
2014-03-25 19:01:49 +01:00
Kanar
fc2d0510d8 Adds minibibs for bibless buildings in RA and C&C. 2014-03-25 13:23:05 +01:00
Oliver Brakmann
4c00b73818 Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954 2014-03-24 21:28:42 +01:00
Oliver Brakmann
c0a3a8d09a Add port of scg04ea mission 2014-03-23 14:16:05 +01:00
Paul Chote
55ad12d9a3 Show player and spawn details in the replay browser. 2014-03-23 13:00:53 +13:00
Paul Chote
3a8c94d8f8 Hook up observer view keybindings. Fixes #4435.
Uses 0-9 to select view (plus shift to cycle backwards), '-' for                 combined shroud and '=' for world view.
2014-03-22 23:18:52 +13:00
Paul Chote
a31cdec87a Move control group logic into its own logic class. 2014-03-22 22:32:41 +13:00
Paul Chote
2c8fc4603a Add flags and player colours to the observer selector. 2014-03-22 20:01:09 +13:00
Igor Popov
6cb9b3afda get rid of double slash in path to maps and content in support dir 2014-03-21 22:57:01 +04:00
Paul Chote
9541686de3 Add an order button for beacon placement. 2014-03-22 00:12:28 +13:00
Paul Chote
0bc3a68e9f Unify all mods on the C&C order button logic. 2014-03-22 00:02:41 +13:00
Paul Chote
c3ba27ef6c Reimplement ingame map downloading. 2014-03-21 23:33:15 +13:00
Paul Chote
e2e0728e20 Add a force start warning dialog. 2014-03-21 23:33:15 +13:00
Paul Chote
c5ba8548c4 Move C&C chrome definitions to more closely match the other mods. 2014-03-21 23:33:14 +13:00
Paul Chote
1020d45664 Split lobby map preview into its own logic class. 2014-03-21 23:33:14 +13:00