Paul Chote
|
00dc91cf49
|
Standardise Theater -> Tileset.
|
2010-11-24 10:09:51 +13:00 |
|
Chris Forbes
|
d78dde4db1
|
fix ModData still being bogus about custom sequences
|
2010-11-21 11:26:22 +13:00 |
|
geckosoft
|
be9f52e029
|
Changed: Mounts the map' IFolder with least possible priority, allowing the map to has its own assets
|
2010-11-21 10:59:26 +13:00 |
|
geckosoft
|
b31a35d34b
|
Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
|
2010-11-21 10:57:16 +13:00 |
|
Paul Chote
|
356c750b23
|
Refactor Package -> MixFile; group filesystem related classes in FileFormats.
|
2010-11-09 11:02:13 +13:00 |
|
Chris Forbes
|
80e3b8be0d
|
more cleanups
|
2010-11-01 20:28:28 +13:00 |
|
Matthew Bowra-Dean
|
4490a90332
|
Changed IFolder implementations' priorities to be based on listing order in mod.yaml
|
2010-10-28 22:21:54 +13:00 |
|
Matthew Bowra-Dean
|
9ac9d83745
|
Moved Mod class into OpenRA.FileFormats. Added OpenRA.Utility project, a CLI program for utility actions on a game install.
|
2010-10-16 18:48:41 +13:00 |
|
Paul Chote
|
c0fcc862d6
|
Add some more mod metadata for beedee. Todo: enforce dependencies and standalone during game init.
|
2010-10-13 19:57:52 +13:00 |
|
Paul Chote
|
9620b4ed46
|
Add mod metadata, and filter valid mods on startup.
|
2010-10-02 20:37:22 +13:00 |
|
Bob
|
3165ec5359
|
create widgets on demand
|
2010-09-22 08:02:03 +12:00 |
|
Paul Chote
|
dbbdc171d2
|
Use the new-format sequences.
|
2010-09-09 20:31:53 +12:00 |
|
Paul Chote
|
598fe9f956
|
gut perf logging - only record expensive ticks. perf.log is small enough to be useful now.
|
2010-09-06 15:29:34 +12:00 |
|
Paul Chote
|
dbd076543b
|
Low level loadscreen displays earlier
|
2010-08-25 21:17:05 +12:00 |
|
Paul Chote
|
b6b4df703a
|
Shift loadscreen into mods
|
2010-08-25 20:15:46 +12:00 |
|
Paul Chote
|
b17e6900ec
|
Awesome loadscreen for ra; crashfixes
|
2010-08-25 20:15:45 +12:00 |
|
Paul Chote
|
08a60ca336
|
Initial loadscreen impl; draws a black screen.
|
2010-08-25 20:15:45 +12:00 |
|
Chris Forbes
|
3f11c32c4a
|
blah
|
2010-08-23 17:58:25 +12:00 |
|
Paul Chote
|
49f2bfb460
|
Only reload sprites on theatre change; kill cruft
|
2010-08-21 20:34:59 +12:00 |
|
Paul Chote
|
9db92ed8ba
|
Shift the nasty bits of map loading into ModData
|
2010-08-21 20:23:14 +12:00 |
|
Paul Chote
|
4e2d76f6ed
|
Move AvailableMaps into ModData
|
2010-08-21 20:11:05 +12:00 |
|
Bob
|
7e67a5bb2d
|
move calls to manifest ctor into ModData
|
2010-08-21 18:26:16 +12:00 |
|
Bob
|
0e16aa339d
|
move SheetBuilder singleton onto ModData
|
2010-08-21 17:44:06 +12:00 |
|
Bob
|
c7b650d6ec
|
de-static'd CursorSheetBuilder
|
2010-08-21 17:36:58 +12:00 |
|
Bob
|
bcc3cd32ae
|
merge call of FileSystem.LoadFromManifest into modData ctor
|
2010-08-21 17:28:51 +12:00 |
|
Bob
|
15bd58ddce
|
extracting world-specific data from Game
|
2010-08-21 17:11:26 +12:00 |
|