Commit Graph

38 Commits

Author SHA1 Message Date
Chris Forbes
ae671369b6 fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk. 2010-07-07 18:36:08 +12:00
Chris Forbes
7070b04cc9 new 1tnk concept; 2tnk/3tnk owners swapped back 2010-06-30 17:59:52 +12:00
Paul Chote
cf265c8b58 Fix ra 2010-06-25 23:07:11 +12:00
Chris Forbes
17a45a0d6c fix destroyer missile range 2010-06-19 20:26:29 +12:00
Chris Forbes
04c07ed88b fix prereqs for 3tnk 2010-06-19 19:58:29 +12:00
Chris Forbes
542ec65f10 buff 3tnk hp to match its new role 2010-06-19 19:56:40 +12:00
Chris Forbes
a457b1f133 swap 2tnk and 3tnk owners 2010-06-19 19:55:17 +12:00
Chris Forbes
4d8238cd32 reintroduce dome for soviet 2010-06-19 19:20:55 +12:00
Chris Forbes
66adbee2a6 moving Actor.Location onto the appropriate traits (bob) 2010-06-19 14:37:06 +12:00
Chris Forbes
90e1e0e796 make 4tnk meatier 2010-05-30 13:45:00 +12:00
Chris Forbes
c1f76da011 fix U2 crashing due to GainsExperience but not prereqs 2010-05-27 22:25:41 +12:00
Chris Forbes
4dcc65237d slightly reduce recoil again on ca 2010-05-27 20:12:40 +12:00
Chris Forbes
3f32275169 give ca dual barrels on each turret 2010-05-27 19:08:56 +12:00
Paul Chote
c15d721884 Units gain exp for kills and level up 2010-05-27 16:53:21 +12:00
Chris Forbes
f3a73fa53d slightly buff mig hp so it should survive one more rocket 2010-05-24 21:41:55 +12:00
Chris Forbes
81ccc6a0c8 nerf heli/hind hp & armortype 2010-05-24 21:41:54 +12:00
Chris Forbes
490d8d5a5f make autotarget not interested in cloaked units; make ss a normal ship (but cloaked) rather than its own unit type 2010-05-19 19:30:26 +12:00
Chris Forbes
5c7838bafa sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing 2010-05-19 18:39:08 +12:00
Paul Chote
78aa7bb3a9 Soviets DOME -> AFLD 2010-05-18 20:18:02 +12:00
Chris Forbes
7e754a5590 husks should not be mobile 2010-05-16 16:30:49 +12:00
Chris Forbes
c173dddcd5 remove AutoTarget from v2, until we have unit stances (otherwise v2 is useless) 2010-05-16 15:43:48 +12:00
Chris Forbes
362525cb94 v2 explodes with napalm if it dies while loaded 2010-05-16 15:42:59 +12:00
Chris Forbes
7c244df5d1 add burning 2010-05-16 15:20:14 +12:00
Chris Forbes
99e7ee23fb tanks explode much more satisfyingly 2010-05-16 14:46:07 +12:00
Chris Forbes
6936c73b68 husk experiment 2010-05-14 20:46:47 +12:00
Bob
bed3c28233 removed TechLevel from Buildable; fixed lineendings in structures.yaml 2010-05-13 19:13:25 +12:00
Chris Forbes
55cb2d49a4 balance changes to encourage expansions 2010-05-13 10:53:31 +12:00
Chris Forbes
33b384c127 doubled CA/8Inch inaccuracy; reduced CA ROF 160 -> 200; increased jeep speed and sight; increased sight on controllable flying units to 10/12 2010-05-12 19:06:59 +12:00
Chris Forbes
f8f03e8031 cut useless units 2010-05-12 19:03:04 +12:00
Chris Forbes
78021d4984 missed project file from prev; fixed description for MRJ 2010-05-06 18:20:54 +12:00
Chris Forbes
8c4502429c add 'h' hotkey to cycle through bases (fact/mcv) 2010-05-03 17:47:08 +12:00
Chris Forbes
c0a851d4be convert 3tnk to have 1 weapon but a burst of 2 2010-04-23 21:18:12 +12:00
Chris Forbes
b20a8d193e use a tag trait to determine what actors must be destroyed in order to win/lose 2010-04-23 20:42:17 +12:00
Chris Forbes
595dd57b6f HasSight -> RevealsShroud and used everywhere 2010-04-19 20:49:32 +12:00
Chris Forbes
95ede55179 added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli] 2010-04-19 19:17:26 +12:00
Chris Forbes
22494d7e8b made muzzleflash a lot saner; implemented E4 for cnc 2010-04-17 17:48:45 +12:00
Chris Forbes
28412cd1b6 made parabombs work 2010-04-12 19:11:57 +12:00
Chris Forbes
8f1102016c split RA yaml into categories, like CNC 2010-04-05 12:22:38 +12:00