Chris Forbes
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ae671369b6
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fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk.
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2010-07-07 18:36:08 +12:00 |
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Chris Forbes
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7070b04cc9
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new 1tnk concept; 2tnk/3tnk owners swapped back
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2010-06-30 17:59:52 +12:00 |
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Paul Chote
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cf265c8b58
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Fix ra
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2010-06-25 23:07:11 +12:00 |
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Chris Forbes
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17a45a0d6c
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fix destroyer missile range
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2010-06-19 20:26:29 +12:00 |
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Chris Forbes
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04c07ed88b
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fix prereqs for 3tnk
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2010-06-19 19:58:29 +12:00 |
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Chris Forbes
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542ec65f10
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buff 3tnk hp to match its new role
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2010-06-19 19:56:40 +12:00 |
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Chris Forbes
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a457b1f133
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swap 2tnk and 3tnk owners
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2010-06-19 19:55:17 +12:00 |
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Chris Forbes
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4d8238cd32
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reintroduce dome for soviet
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2010-06-19 19:20:55 +12:00 |
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Chris Forbes
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66adbee2a6
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moving Actor.Location onto the appropriate traits (bob)
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2010-06-19 14:37:06 +12:00 |
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Chris Forbes
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90e1e0e796
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make 4tnk meatier
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2010-05-30 13:45:00 +12:00 |
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Chris Forbes
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c1f76da011
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fix U2 crashing due to GainsExperience but not prereqs
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2010-05-27 22:25:41 +12:00 |
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Chris Forbes
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4dcc65237d
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slightly reduce recoil again on ca
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2010-05-27 20:12:40 +12:00 |
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Chris Forbes
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3f32275169
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give ca dual barrels on each turret
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2010-05-27 19:08:56 +12:00 |
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Paul Chote
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c15d721884
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Units gain exp for kills and level up
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2010-05-27 16:53:21 +12:00 |
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Chris Forbes
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f3a73fa53d
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slightly buff mig hp so it should survive one more rocket
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2010-05-24 21:41:55 +12:00 |
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Chris Forbes
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81ccc6a0c8
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nerf heli/hind hp & armortype
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2010-05-24 21:41:54 +12:00 |
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Chris Forbes
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490d8d5a5f
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make autotarget not interested in cloaked units; make ss a normal ship (but cloaked) rather than its own unit type
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2010-05-19 19:30:26 +12:00 |
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Chris Forbes
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5c7838bafa
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sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing
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2010-05-19 18:39:08 +12:00 |
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Paul Chote
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78aa7bb3a9
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Soviets DOME -> AFLD
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2010-05-18 20:18:02 +12:00 |
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Chris Forbes
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7e754a5590
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husks should not be mobile
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2010-05-16 16:30:49 +12:00 |
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Chris Forbes
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c173dddcd5
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remove AutoTarget from v2, until we have unit stances (otherwise v2 is useless)
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2010-05-16 15:43:48 +12:00 |
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Chris Forbes
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362525cb94
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v2 explodes with napalm if it dies while loaded
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2010-05-16 15:42:59 +12:00 |
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Chris Forbes
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7c244df5d1
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add burning
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2010-05-16 15:20:14 +12:00 |
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Chris Forbes
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99e7ee23fb
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tanks explode much more satisfyingly
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2010-05-16 14:46:07 +12:00 |
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Chris Forbes
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6936c73b68
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husk experiment
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2010-05-14 20:46:47 +12:00 |
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Bob
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bed3c28233
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removed TechLevel from Buildable; fixed lineendings in structures.yaml
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2010-05-13 19:13:25 +12:00 |
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Chris Forbes
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55cb2d49a4
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balance changes to encourage expansions
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2010-05-13 10:53:31 +12:00 |
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Chris Forbes
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33b384c127
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doubled CA/8Inch inaccuracy; reduced CA ROF 160 -> 200; increased jeep speed and sight; increased sight on controllable flying units to 10/12
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2010-05-12 19:06:59 +12:00 |
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Chris Forbes
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f8f03e8031
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cut useless units
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2010-05-12 19:03:04 +12:00 |
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Chris Forbes
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78021d4984
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missed project file from prev; fixed description for MRJ
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2010-05-06 18:20:54 +12:00 |
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Chris Forbes
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8c4502429c
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add 'h' hotkey to cycle through bases (fact/mcv)
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2010-05-03 17:47:08 +12:00 |
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Chris Forbes
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c0a851d4be
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convert 3tnk to have 1 weapon but a burst of 2
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2010-04-23 21:18:12 +12:00 |
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Chris Forbes
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b20a8d193e
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use a tag trait to determine what actors must be destroyed in order to win/lose
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2010-04-23 20:42:17 +12:00 |
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Chris Forbes
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595dd57b6f
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HasSight -> RevealsShroud and used everywhere
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2010-04-19 20:49:32 +12:00 |
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Chris Forbes
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95ede55179
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added HasSight for hax cases where we wouldnt normally do sight for a unit [plane,heli]
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2010-04-19 19:17:26 +12:00 |
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Chris Forbes
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22494d7e8b
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made muzzleflash a lot saner; implemented E4 for cnc
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2010-04-17 17:48:45 +12:00 |
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Chris Forbes
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28412cd1b6
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made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
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8f1102016c
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split RA yaml into categories, like CNC
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2010-04-05 12:22:38 +12:00 |
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