Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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d043f6690d
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invuln moved to mod
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2010-01-29 19:48:51 +13:00 |
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Chris Forbes
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3cf1ec5b45
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moved paradrop crap into mod dll
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2010-01-29 19:24:30 +13:00 |
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Chris Forbes
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493ec984bf
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paratroopers
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2010-01-28 21:47:56 +13:00 |
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Chris Forbes
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00bc886b01
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fix crash in minimap; constrain shroud to edge; fix some render dumbness
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2010-01-27 18:23:27 +13:00 |
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Chris Forbes
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3a99bfd06f
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fix dumbness in crushable support
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2010-01-27 11:50:11 +13:00 |
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Bob
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b3911db149
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more refs to Game.world (UIOverlay)
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2010-01-21 13:52:31 +13:00 |
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Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
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Bob
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510a30b13d
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rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo.
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2010-01-18 15:02:03 +13:00 |
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Bob
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4f60b2866b
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CanPlaceBuilding always takes topleft (instead of topleft when !adjust)
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2010-01-18 14:25:59 +13:00 |
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Bob
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738d293b48
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Changed IsCloseEnoughToBase to take top-left position.
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2010-01-18 14:22:38 +13:00 |
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Bob
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7913fcf75b
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removed "adjust" param to Tiles; position is now top-left always.
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2010-01-18 14:17:46 +13:00 |
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Bob
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aac9a01c49
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Removed an overload of Footprint.Tiles (see also next commit)
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2010-01-18 14:14:15 +13:00 |
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Bob
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ab1abee843
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moved helper functions out of Game, into WorldUtils
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2010-01-18 02:46:22 +13:00 |
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