Paul Chote
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02af9d40a2
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More structures
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2010-02-05 11:02:25 +13:00 |
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Paul Chote
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9638a9ab8d
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HQ and 3rd damage state sequences
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2010-02-05 11:02:24 +13:00 |
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Paul Chote
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eb32884b24
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More structures
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2010-02-05 11:02:23 +13:00 |
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Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Paul Chote
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1038a9a7e8
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Fix bridges and trees
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2010-02-05 11:02:20 +13:00 |
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Paul Chote
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69aff6e0f0
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Basic mod works (can build up to PROC); disabled some features
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2010-02-05 11:02:18 +13:00 |
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Paul Chote
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08543876db
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Add cnc mod
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2010-02-05 11:02:16 +13:00 |
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Paul Chote
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ec849c19ab
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Load default packages from the default mod
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2010-02-05 11:02:15 +13:00 |
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Alli
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08c0e2a02d
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2010-02-04 21:58:19 +13:00 |
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Alli
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171ef0a77f
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Bug #32 fixed (a little hacky)
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2010-02-04 21:58:13 +13:00 |
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Chris Forbes
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bd0b18714a
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fix crash loading a map that lacks [TERRAIN] (no trees)
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2010-02-04 21:05:47 +13:00 |
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Alli
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7722ad17a2
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2010-02-04 21:01:31 +13:00 |
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Chris Forbes
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6d24450f27
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fix crash loading a map that lacks [TERRAIN] (no trees)
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2010-02-04 21:01:17 +13:00 |
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Alli
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95d545ff41
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player name setting
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2010-02-04 20:50:23 +13:00 |
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Chris Forbes
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c6168d318e
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multitrait support. '@' and anything after it is ignored in type lookup.
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2010-02-03 11:01:25 +13:00 |
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Chris Forbes
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a7f53847af
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update data sln
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2010-02-02 08:25:54 +13:00 |
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Chris Forbes
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0793e930fc
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actor culling to shroud bounds
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2010-02-01 22:15:00 +13:00 |
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Chris Forbes
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d3c5f56d52
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shroud-based scissor. eliminates a lot of shroud render
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2010-02-01 20:22:17 +13:00 |
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Chris Forbes
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6ea1745094
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tweaks
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2010-02-01 19:33:49 +13:00 |
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Chris Forbes
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9efede94af
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more chrome perf
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2010-02-01 19:22:12 +13:00 |
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Chris Forbes
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57d9055aeb
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bugfix in terrain renderer
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2010-01-31 21:14:02 +13:00 |
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Chris Forbes
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aba8872898
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reenable culling of actors to viewport.
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2010-01-31 17:38:00 +13:00 |
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Chris Forbes
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338f68dff7
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don't render overlay or smudge under shroud
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2010-01-31 16:58:36 +13:00 |
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Chris Forbes
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525fb59176
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may as well be consistent...
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2010-01-31 16:53:29 +13:00 |
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Chris Forbes
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e2ed45213c
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some perf improvements
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2010-01-31 16:51:22 +13:00 |
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Chris Forbes
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13041ea777
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Fixed trait ordering for rally point. Will fix bounding box guess soon.
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2010-01-31 16:36:37 +13:00 |
|
Bob
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c4477455fe
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more.
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2010-01-31 13:55:01 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Bob
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c012cf3c7f
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fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug)
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2010-01-30 18:37:27 +13:00 |
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Bob
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43a27bcfa0
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perf in TypeDictionary
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2010-01-30 16:35:17 +13:00 |
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Chris Forbes
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2e01e9f08f
|
removing dead crap
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2010-01-30 11:26:35 +13:00 |
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Chris Forbes
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6187539dae
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moved ProductionItem into Traits.ProductionQueue's file
|
2010-01-29 20:00:57 +13:00 |
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Chris Forbes
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938c45fc87
|
moved gps into mod
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2010-01-29 19:58:28 +13:00 |
|
Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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7283bc5273
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cleaning some cruft
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2010-01-29 19:54:07 +13:00 |
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Chris Forbes
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045439b666
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remove a use of Game.viewport in actor code
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2010-01-29 19:52:03 +13:00 |
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Chris Forbes
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d043f6690d
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invuln moved to mod
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2010-01-29 19:48:51 +13:00 |
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Chris Forbes
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84d2a01a69
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actually remove that file
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2010-01-29 19:42:30 +13:00 |
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Chris Forbes
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7c45b67f4a
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made crate upgrade effect generic
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2010-01-29 19:37:58 +13:00 |
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Chris Forbes
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603bb44529
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Game.IssueOrder wrapper for OM; moved some more features into mod
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2010-01-29 19:34:13 +13:00 |
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Chris Forbes
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3cf1ec5b45
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moved paradrop crap into mod dll
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2010-01-29 19:24:30 +13:00 |
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Chris Forbes
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f89a40f2ca
|
merged bob's interior support
|
2010-01-29 19:09:10 +13:00 |
|
Bob
|
3cfcc97b7d
|
changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?
|
2010-01-29 19:04:47 +13:00 |
|
Bob
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0e6fcdf64f
|
trees work again.
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2010-01-29 19:00:02 +13:00 |
|
Bob
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95b98a78bb
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support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
|
2010-01-29 14:19:44 +13:00 |
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Chris Forbes
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f62565ee9a
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fix crash
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2010-01-28 22:24:10 +13:00 |
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Chris Forbes
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0f886a9467
|
factor out reusable part of paradrop code
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2010-01-28 22:07:55 +13:00 |
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Chris Forbes
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9c27651475
|
specify some things in rules; defaults work but are not discoverable
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2010-01-28 22:05:07 +13:00 |
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Chris Forbes
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493ec984bf
|
paratroopers
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2010-01-28 21:47:56 +13:00 |
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Chris Forbes
|
3eee141b79
|
added Parachute effect + sequences + cargo for BADR
|
2010-01-28 18:14:12 +13:00 |
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