Paul Chote
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ef55d646f7
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Unstatic the Sound class.
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2015-09-20 14:11:06 +01:00 |
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atlimit8
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09984683a7
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Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
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2015-09-19 09:56:14 -05:00 |
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atlimit8
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8162fa27ab
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Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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2015-09-19 09:49:24 -05:00 |
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atlimit8
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85fab45451
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Remove Actor.HasTrait<T>()
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2015-09-19 09:49:23 -05:00 |
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Matthias Mailänder
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e127e55792
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Merge pull request #8777 from pchote/base-key
Fall back to oldest building if no BaseBuildings exist.
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2015-07-28 20:35:12 +02:00 |
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deniz1a
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ef143e5f8a
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Freezes map after game ends.
Adds newline.
Disables keyboard hotkeys for units after game ends.
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2015-07-25 18:56:23 +03:00 |
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bryanwilbur
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031109d766
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The 'Jump to base' hotkey is useless if the Construction Yard is destroyed #3318
Now works like original Red Alert. When there are no more Construction Yards the 'Jump to base' hotkey goes to the oldest undestroyed building.
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2015-07-25 10:04:14 +01:00 |
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Paul Chote
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585a43fd8f
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Rename Actor.Destroy/Destroyed to Dispose/Disposed.
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2015-05-29 19:08:38 +01:00 |
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Taryn Hill
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0717ca57ea
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Implement DeployToUpgrade.
Expose some deploy-related cursors to yaml.
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2015-04-13 10:04:03 -05:00 |
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Bynnar18
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7b46b76329
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Fixed left-click orders and implemented a selection deadzone.
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2015-03-01 14:58:19 -06:00 |
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Bynnar18
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36d59d6b1d
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Restored faulty left-click logic for now.
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2015-03-01 14:58:18 -06:00 |
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Matthias Mailänder
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ff6dbde8d7
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move widget code to commons
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2015-02-28 20:32:19 +01:00 |
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