Paul Chote
6877c29fa6
Reimplement production queue switching from selection.
2011-07-03 07:02:17 +12:00
Paul Chote
d5e63538ad
Port production palette from ui2 branch. Needs reworking. Unfinished.
2011-07-02 07:32:34 +12:00
Paul Chote
7c63138e3f
Mechanism for showing mission objectives in the ingame menu. Fixes #948 .
2011-07-01 02:34:30 +12:00
Paul Chote
17fa312108
Use new cloak crate effect
2011-07-01 00:08:43 +12:00
Paul Chote
11a9bc7e43
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
2011-07-01 00:07:04 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
d4baf2d757
Refactor UnitInfluence trait -> world.ActorMap
2011-05-22 19:32:53 +12:00
Paul Chote
18c9a719ac
Mission Accomplished / Lost notifications (cnc + ra)
2011-05-22 18:41:28 +12:00
Paul Chote
797a95ad93
Fade in the menu palette effect over a few frames
2011-05-22 18:41:25 +12:00
Paul Chote
86159f9ddc
Fix lobby color picker
2011-05-21 17:26:15 +12:00
Paul Chote
2e1e8fd7e8
Apply desat effect on ingame menu too
2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600
Use the same mechanism for loading ingame and shellmap ui.
2011-05-21 17:25:45 +12:00
Paul Chote
6cb0cb7d0e
Can now start a game and disconnect from lobby without triggering a reload.
...
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
6e3a88f670
Remove most of the chrome yaml. It will all be rewritten.
2011-05-21 16:27:37 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Chris Forbes
116ef15fdb
GotoNextBase dies in a fire; INotifyKeyPress dies
2011-03-13 12:12:57 +13:00
Paul Chote
754e45094c
Remove ProximityCaptor from cnc.
2011-02-23 21:54:57 +13:00
Chris Forbes
5bd9273a7d
fix issues with mpspawn and waypoint sprites
2011-02-15 16:09:53 +13:00
Paul Chote
b134ba41f4
Convert Waypoints to actors
2011-02-11 21:50:11 +13:00
geckosoft
0f17fa34a8
Added ProximityCaptor and filtering of possible captors for KOTH
2011-02-05 19:22:06 +13:00
Paul Chote
7693f3d16a
Craters and scorches smoke.
2011-02-05 09:19:31 +13:00
Paul Chote
4b538fd2fe
Fix palette issues with Oil Derricks and walls ( fixes #501 ).
2011-01-29 13:21:55 +13:00
Paul Chote
d45db9eb9c
Shift production audio onto ProductionQueue.
2011-01-29 12:58:56 +13:00
Paul Chote
7dad013b31
Fix cnc.
2011-01-27 20:50:01 +13:00
Chris Forbes
93a56f9a18
#250 resources should have a list of allowed terrain types
2011-01-08 09:31:36 +13:00
Chris Forbes
e94e21fd32
add name to cnc bot too
2010-12-23 08:42:44 +13:00
Chris Forbes
d66439aa0c
fix cnc rules bug so it loads
2010-12-20 17:36:29 +13:00
Paul Chote
e52771c367
Reimplement Ion Cannon and cnc nuke. Disable ra shellmap nukes.
2010-12-07 21:45:04 +13:00
Paul Chote
76f792bfdf
New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled.
2010-12-07 21:45:03 +13:00
Chris Forbes
3f47715c36
harvesters show colors for each resource type
2010-12-05 12:10:52 +13:00
Paul Chote
20ab3b6caa
Fix observers in cnc.
2010-11-28 15:26:34 +13:00
Paul Chote
434ea26950
Fix cloaked units.
2010-11-27 11:28:22 +13:00
Paul Chote
00dc91cf49
Standardise Theater -> Tileset.
2010-11-24 10:09:51 +13:00
Chris Forbes
7bd7f4e56b
remove bogus AttackMoveInteraction trait from cnc
2010-11-15 20:03:49 +13:00
geckosoft
5608756a24
Moved: AutoAttack key handling out of core => RA
...
Added: AttackMoveInteraction to RA & CNC rules
2010-11-13 17:02:48 +13:00
geckosoft
ebca421856
Moved: BaseBuilding out of core => RA
...
Implemented: INotifyKeyPress for World traits (to respond on key pressed)
Moved: GotoNextBase (backspace key) out of core => RA
Added: GotoNextBase trait to both RA & CNC
2010-11-13 17:01:35 +13:00
Chris Forbes
750fd84494
reinstate order validation for ra & cnc
2010-11-06 13:36:53 +13:00
geckosoft
f5b8b18d86
Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
2010-11-05 19:48:32 +13:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Paul Chote
b64dcbf502
Fix HackyAI in cnc
2010-10-16 11:49:27 +13:00
Paul Chote
185ba80e99
Fix FMV player widget display
2010-10-14 23:30:48 +13:00
Paul Chote
28f79533eb
Customisable mcv crates
2010-10-14 19:27:43 +13:00
Paul Chote
5a834c9500
Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares.
2010-10-14 19:27:43 +13:00
Paul Chote
f13343ef2e
Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability.
2010-10-13 19:57:18 +13:00
Bob
597dba8584
untangling WorldRenderer from World
2010-10-12 17:24:23 +13:00
Chris Forbes
07023b6c35
add yaml setup for blue tiberium
2010-10-12 16:59:58 +13:00
Chris Forbes
8f613b80e8
ban cloak crate on infantry
2010-10-06 18:16:09 +13:00
Chris Forbes
4dab4ed73f
reenable crates
2010-09-22 19:15:45 +12:00
Paul Chote
ce9caec291
Begin splitting power into its own trait; incomplete and non-working.
2010-09-18 20:46:00 +12:00