Chris Forbes
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5bec019d55
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add RALint checking to nearly everything
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2010-07-01 18:57:10 +12:00 |
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Chris Forbes
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c605a35ab0
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only kill units on bridge death which cannot exist on their cell(s)' new terrain types
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2010-06-30 18:11:39 +12:00 |
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Paul Chote
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272e03603a
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Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges
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2010-06-28 13:05:52 +12:00 |
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Paul Chote
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f37a4ec9ed
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Add bridges to cnc
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2010-06-27 17:50:05 +12:00 |
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Paul Chote
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25f2268f58
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Bridge destruction etc works
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2010-06-27 15:58:57 +12:00 |
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Paul Chote
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c5718456fd
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First half of bridge overhaul
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2010-06-27 10:59:01 +12:00 |
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Paul Chote
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9a34b049a8
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Reverse ra bridge metadata
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2010-06-26 22:23:05 +12:00 |
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Paul Chote
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bf6b2da1a8
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Unhardcode terrain types. Needs a bit more work re initialization and bridges
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2010-06-26 10:55:29 +12:00 |
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Paul Chote
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00b91bd7ad
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Reimplement ICustomTerrain with far less bs
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2010-06-25 19:26:08 +12:00 |
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Chris Forbes
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db465e1fdd
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ActorInitializer, in preparation for next change (bob)
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2010-06-19 14:28:30 +12:00 |
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Chris Forbes
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e5951b1502
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moved bridge support into ra
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2010-05-20 18:16:09 +12:00 |
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