Chris Forbes
066ce1a203
explosions are more or less correct now
2009-10-29 22:04:04 +13:00
Chris Forbes
ff26bd38c7
added pathing debug
2009-10-27 08:22:54 +13:00
Bob
06e6d50735
Improvements to Mobile to support smooth movement (like real-ra does it)
...
- McvDeploy got simpler.
- BUGFIX: Bullet no longer crashes when it damages a tree
2009-10-24 17:28:51 +13:00
Chris Forbes
4382a10568
combat actually works
2009-10-21 21:34:34 +13:00
Chris Forbes
a4c344523f
pushed bibs down into the smudge layer; made Game static
2009-10-20 20:47:04 +13:00
Chris Forbes
ec60b00f31
explosions
2009-10-20 18:47:47 +13:00
Chris Forbes
1bc3fc22c6
pulling IEffect out of Bullet in prep for Explosion
2009-10-20 18:21:42 +13:00
Bob
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
...
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
2009-10-20 00:57:50 +13:00
Chris Forbes
451fdc1615
fixing bullet offset
2009-10-19 21:59:31 +13:00
Bob
5f2d89fd63
added AttackTurreted.
2009-10-18 23:51:00 +13:00
Chris Forbes
62207efbd9
comment already sucked\!
2009-10-18 23:18:06 +13:00
Chris Forbes
46d52d077c
bullet test
2009-10-18 22:56:34 +13:00
Chris Forbes
4aea82712f
tied into renderer
2009-10-18 22:40:41 +13:00
Chris Forbes
253e70f108
oops
2009-10-18 22:29:28 +13:00