Commit Graph

4440 Commits

Author SHA1 Message Date
RoosterDragon
d9dd96ca35 Speed up Map.ContainsAllProjectedCellsCovering on flat maps.
This method gets called often via Contains calls. We can significantly speed up the method for flat maps since we know the projection and it is trivial to perform. This avoids an expensive projection lookup.
2015-08-31 20:45:32 +01:00
RoosterDragon
dab53f403d Provide a hand-written enumerator for ActorMap.GetUnitsAt(CPos). 2015-08-31 20:43:19 +01:00
RoosterDragon
18478646d4 Avoid multiple ToMPos calls in ActorMap. 2015-08-31 20:43:18 +01:00
RoosterDragon
4eacb6e5c9 Transparently cache results of GetTerrainIndex in Map.
This method performs an expensive calculation and is called often during pathfinding. We create a cache of the terrain indicies for the map to vastly reduce the cost.
2015-08-31 20:43:17 +01:00
RoosterDragon
fa87befeff Add missing CellEntryChanged checks. 2015-08-31 20:43:16 +01:00
Matthias Mailänder
72dffe3391 dispose res properly 2015-08-29 18:47:10 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
RoosterDragon
2f9ca36506 Update WeaponInfo to use HashSets for some fields directly. 2015-08-27 21:48:12 +01:00
RoosterDragon
5a177a889c Add ability to load and save HashSets. 2015-08-27 21:48:09 +01:00
RoosterDragon
410b97823a Ensure our array handling only accepts single dimensional arrays. 2015-08-27 21:31:24 +01:00
reaperrr
18b8eb30a3 Merge pull request #9134 from clemty/docs
minor LUA and trait documentation fixes, whitespace fixes
2015-08-24 21:26:20 +02:00
abcdefg30
b9f4431ed0 Merge pull request #9151 from penev92/bleed_summaries
Add a bit of code documentation
2015-08-24 21:18:11 +02:00
clemty
2bbc1fcda4 LUA and trait documentation fixes
- Typo in documentation ("proximitry").
- Add spaces between sentences.
- Remove most occurrences of "  " (two spaces) unless clearly used as indendation
- Punctuation (although no fullstop after filenames like "notifications.yaml").
2015-08-24 19:41:15 +02:00
Matthias Mailänder
6132ec6558 Merge pull request #9150 from penev92/bleed_dedicatedSound
Make lower-level Sound not require the server state directly
2015-08-24 06:44:51 +02:00
Pavel Penev
02dd5afbd9 Merge pull request #9058 from RoosterDragon/reduce-alloc
Reduce allocations in the main game loop
2015-08-24 02:11:08 +03:00
reaperrr
006e66a3c3 Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09a41d8bde Add a bit of code documentation 2015-08-24 01:47:35 +03:00
Pavel Penev
49e9ad2c7c Make lower-level Sound not require the server state directly 2015-08-24 01:36:56 +03:00
Pavel Penev
1d3cfcf378 Merge pull request #8632 from Mailaender/openra-platform
Removed the OpenAL/OpenGL/SDL2 dependency from the game engine
2015-08-24 00:45:27 +03:00
Pavel Penev
535863ea83 Merge pull request #9147 from Mailaender/exception-log-map
Added the current map to the exception.log
2015-08-24 00:29:52 +03:00
Matthias Mailänder
001d2cde30 add the map to the exception.log 2015-08-23 22:27:00 +02:00
Matthias Mailänder
bec209085b Merge pull request #7873 from penev92/bleed_raceToFaction
Replace old "country" and "race" name in the code with the generic "faction"
2015-08-23 17:49:40 +02:00
Matthias Mailänder
f7b0454b9e avoid an unnecessary overload 2015-08-23 07:58:07 +02:00
Matthias Mailänder
17f3466451 untie the engine from SDL2 and MiniTK 2015-08-23 07:58:03 +02:00
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
abcdefg30
87580d0aab Add a GpsRemoveFrozenActor trait 2015-08-22 21:36:30 +02:00
Matthias Mailänder
9a861bdfba Merge pull request #8700 from deniz1a/rename-disable-shroud
Renames "Disable Shroud & Fog" debug option to "Observer view".
2015-08-20 20:41:01 +02:00
RoosterDragon
d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matthias Mailänder
ba8e292b71 Merge pull request #9022 from RoosterDragon/less-sync
Sync only once per tick
2015-08-17 21:13:55 +02:00
Matthias Mailänder
dc477c3ced add missing sequence reference 2015-08-15 09:59:53 +02:00
Matthias Mailänder
9dabf9019f Merge pull request #9026 from baxxxster/bleed
Changed TimestampFormat for server logs
2015-08-13 21:16:23 +02:00
abcdefg30
dae70321c2 Merge pull request #8792 from deniz1a/reveal-shroud
Changes shroud lobby setting from disabling shroud to revealing it.
2015-08-12 22:04:15 +02:00
Glenn Martin Jensen
441f23d1e6 Changed TimestampFormat for server logs
Changed TimestampFormat for server logs
2015-08-10 16:53:51 +02:00
RoosterDragon
89f5a23077 When dumping the sync report, log all the orders issued in the frame that desynced. 2015-08-09 20:59:59 +01:00
RoosterDragon
709befda08 Sync only once per tick, rather than once per tick and once per order.
This greatly improves performance by not syncing the world state for every single order processed as this becomes very expensive, at the cost of being unable to directly pinpoint the order that causes a desync. Instead the granularity of detecting desyncs is reduced to the tick level.
2015-08-09 20:58:20 +01:00
RoosterDragon
a0117a3890 Add a method to look up actors by ID.
This can be used to speed up some methods.
2015-08-09 20:25:34 +01:00
Matthias Mailänder
88b98fa8ef Merge pull request #8975 from penev92/bleed_rename
Some more renaming from "country" and "race" to "faction"
2015-08-08 16:13:16 +02:00
abcdefg30
c9837280b9 Merge pull request #8971 from Mailaender/chmod-x
Removed executable bits from random files in the repository
2015-08-06 18:17:22 +02:00
Matthias Mailänder
e428e6d8cc remove executable bits from source code 2015-08-06 18:05:50 +02:00
Matthias Mailänder
6c45763d75 avoid observers being allied to world owning neutral players 2015-08-05 22:35:28 +02:00
Pavel Penev
faf0da6994 Rename Session.Slot.LockRace 2015-08-05 18:11:10 +03:00
Pavel Penev
5eaf5b5b51 Rename Session.Client.Race 2015-08-05 17:45:56 +03:00
Paul Chote
710a32d1ce Extract ScrollPanel tooltip workaround into common code. 2015-08-05 09:11:19 +01:00
Paul Chote
c1fcd5fb47 Prevent shroud from being revealed outside the map cordon.
Fixes #8947.
2015-08-04 23:12:19 +01:00
abcdefg30
3ec874db31 Revert "Sync inherited members."
This reverts commit cfd2f265d5.
2015-08-04 17:24:59 +02:00
deniz1a
7efbf0633e Changes shroud lobby setting from disabling shroud to revealing it. 2015-08-04 17:31:06 +03:00
abcdefg30
d0fb08a48c Merge pull request #8920 from pchote/fix-map-border
Account for disabled shroud/fog in ShroudRenderer.
2015-08-04 12:27:26 +02:00
abcdefg30
6183691828 Merge pull request #8894 from pchote/fix-projection-init
Lazily initialize cell projection mapping.
2015-08-04 12:13:37 +02:00
Paul Chote
71576f9ab1 Merge pull request #8858 from RoosterDragon/sync-inherited
Sync members of base classes
2015-08-03 21:15:46 +01:00