Paul Chote
5e38cfda81
Enable skirmish saves.
2019-05-05 09:30:58 +02:00
jrb0001
b774556a5f
Reduce overhead of every single order/sync frame by 162/222 bytes
2019-05-04 09:48:36 +02:00
abcdefg30
e6feba8884
Remove the TeamChat order type
2019-04-22 19:55:04 +01:00
Paul Chote
1f3b30c2d2
Implement game save/load backend.
2019-04-20 14:54:48 +02:00
Paul Chote
3e404f6ac2
Remove HSLColor.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
d823d38e8c
Fix "game is full" error when the game is not full.
...
Client.IsObserver is not valid to check until the
slot has been assigned.
2018-12-22 04:55:57 +01:00
Paul Chote
04359206ff
Remove long-broken setting to ignore version mismatches.
2018-12-15 23:30:36 +01:00
Paul Chote
cc707f0037
Disable MP sync report generation by default.
...
A new Server.EnableSyncReports option is provided
so that server operators can restore them remotely
in the event of a future desync bug.
2018-12-15 23:30:36 +01:00
teinarss
3b6024c086
Defer setting slot on client to completeConnection
2018-11-19 22:05:32 +00:00
Paul Chote
77bb39304b
Give server operators more control over client validation.
2018-08-18 16:57:28 +02:00
Paul Chote
efccd610d3
Simplify server tick timeout handling.
2018-08-18 09:31:11 +01:00
Paul Chote
c74159e549
Add player authentication backend.
2018-07-29 00:30:17 +02:00
teinarss
0c1b11ed4f
Added Dedicated to GlobalSettings
2018-07-05 23:22:09 +01:00
Paul Chote
6e400c5d60
Don't trigger LobbyInfoSynced on ping update.
...
This interface is only used for updating the master
server advertisement, which doesn't use the player
pings at all. Removing this should reduce the
master server traffic by a factor of several tens.
2018-05-30 18:05:32 +02:00
Paul Chote
178b6b658d
Remove broken DEV_VERSION warning.
...
This (before it was broken) was hardcoding upstream policy-specific
conventions into the core engine.
2018-05-20 13:55:10 +02:00
Paul Chote
9073249fe4
Fix player connection notifications.
...
New player notifications are now never reported to the joining player,
and always reported in the dedicated server output.
2018-05-20 13:55:10 +02:00
Paul Chote
7be71eb381
Remove broken Server.ExternalPort setting.
2018-03-31 18:09:07 +02:00
RoosterDragon
d0f7511a62
Add TrimExcess to TypeDictionary.
...
After adding is finished, this can be used to reduce the memory footprint of the dictionary.
2018-03-21 12:08:23 +01:00
Peter Antal
3ce2417a06
Create SupportDirPrefix and IsPathRelativeToSupportDirectory() as members on Platform class.
2018-03-10 12:54:01 +00:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
205c45198c
Remove secondary AllowPortForward setting.
...
The global setting is fine, and this simplifies
both the code and the UI.
2017-12-24 01:47:44 +01:00
Paul Chote
4c64a37e1d
Reject invalid orders from unvalidated clients.
2017-12-23 21:48:59 +01:00
rob-v
78bedb0513
Fix IsSinglePlayer
2017-06-27 22:43:15 +01:00
rob-v
b2e6a0484b
Fix Selecting a map resets player color
2017-05-14 14:00:45 +01:00
Paul Chote
b71d4ba7a3
Remove lag-drop frame workaround.
2017-02-04 16:35:55 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
b4f6b25941
Merge pull request #12459 from pchote/fix-server-exploit
...
Reset server slots and reenable spectators when the last player quits.
2016-12-09 21:34:50 +01:00
Paul Chote
1153cd2f7c
Reset slot configuration when all players leave a dedicated server.
2016-12-08 21:06:24 +00:00
Paul Chote
5188a08c81
Remove broken and disabled by default Server.TimeOut setting.
2016-12-08 20:49:28 +00:00
Paul Chote
bbe4864921
Fix dedicated server crash with AllowPortForward.
2016-11-11 13:06:00 +00:00
Oliver Brakmann
90e3912bcd
Merge pull request #12076 from pchote/fix-orphaned-pings
...
Clean up ClientPings when a player drops from the server.
2016-09-21 18:17:26 +02:00
Oliver Brakmann
e108305f4e
Merge pull request #12074 from RoosterDragon/runtime-long
...
Change Game.RunTime to a long to prevent overflow
2016-09-21 18:07:52 +02:00
Oliver Brakmann
92ec538208
Merge pull request #12077 from pchote/crashlog-dates
...
Include dates in crash/sync log filenames.
2016-09-21 17:54:06 +02:00
Paul Chote
bfa0c008eb
Restore missing GameUid.
2016-09-21 05:09:16 +01:00
Paul Chote
709bd5b441
Clean up ClientPings when a player drops from the server.
2016-09-20 21:13:07 +01:00
Paul Chote
093053fd93
Read data from *all* connections to the server.
2016-09-20 20:55:52 +01:00
RoosterDragon
2ffea5db54
Change Game.RunTime to a long to prevent overflow.
2016-09-20 19:06:10 +01:00
abcdefg30
57d6f678e1
Remove an outdated TODO comment
2016-08-27 19:24:25 +02:00
Matthias Mailänder
880d848a66
Avoid duplication in server messages and fix a typo.
2016-08-21 18:27:23 +02:00
Paul Chote
bf4867909f
Rename Manifest.Mod -> Metadata.
2016-08-08 22:36:07 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
...
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
7caf636222
Port game speed selection to new lobby backend.
2016-07-03 15:46:08 +01:00
reaperrr
7ed792ba88
Merge pull request #11286 from Mailaender/open.nat-2.0.16
...
Dump Mono.NAT in favor of Open.Nat 2.0.16
2016-06-26 16:16:11 +02:00
Oliver Brakmann
8e2adc7627
Disable singleplayer games by default on dedicated servers
2016-06-22 20:37:31 +02:00
Matthias Mailänder
5245df729d
Migrate to Open.Nat version 2.0.16
...
Move the dependency from all libraries to game engine only.
Initialize after the renderer setup to ensure a visible window.
2016-06-19 08:41:14 +02:00
Paul Chote
eb884ca76f
Convert lobby checkboxes to new options backend.
2016-06-04 10:03:06 +01:00
Paul Chote
923883fad7
Fix and improve custom rule detection.
2016-04-09 13:40:44 -04:00
Paul Chote
a79f40bf4b
Log all player joins on dedicated servers.
2016-04-02 17:10:00 +01:00
Paul Chote
4b0aa77ce5
Add missing timestamp to dedicated server logs.
2016-04-02 17:09:52 +01:00