penev92
0b61954e39
Reimported some TS maps
...
Could not find the source for most of the maps, so reimported only those that were part of the original game's "official map pool" + 3 custom ones.
2023-04-14 20:50:08 +03:00
Paul Chote
e13a7aed90
Manual yaml cleanup.
2023-01-22 22:10:48 +02:00
Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
...
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
Gustas
09cb38bc6e
Update TS maps to format 12
2022-08-30 20:03:40 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
abcdefg30
889425ab0f
Remove AttackFrontal's FacingTolerance and define it explicitly in rules
2022-03-13 11:16:47 +01:00
Paul Chote
06ea7bf923
Regenerate TS map previews.
2021-08-21 14:16:02 +02:00
Matthias Mailänder
f4a5878a53
Fix veinholes on Sunstroke.
2021-08-01 14:56:53 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Paul Chote
70cb0d2924
Improve TS map importer and reimport classic maps.
2020-07-13 14:02:02 +02:00
Paul Chote
5f588561b6
Rewrite TS minimap rendering:
...
* Rename LeftColor and RightColor to MinColor and MaxColor
These are mapped from LowRadarColor and HighRadarColor in
the original inis, and appear to be used to set the bounding
values for selecting a random colour, NOT for left/right
pixels (which caused noticeably wrong banding).
* Adjust brightness based on terrain height.
MinHeightColorBrightness and MaxHeightColorBrightness
were chosen by trial/error to match the original
map preview rendering.
2020-07-07 22:12:22 +02:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
e3f868f0a8
Update TS map previews and formatting.
2019-05-02 13:40:22 +02:00
abcdefg30
8b9603168a
Change the year number in all lua headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Paul Chote
7a41b3aa89
Fix incorrect yaml indents in the default mods.
2018-05-12 16:42:54 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Paul Chote
10734f2877
Reenable and polish broken bridge in Sunstroke.
2017-04-29 15:50:16 +01:00
Paul Chote
43ff56eea9
Fix tunnel top definitions.
2017-04-29 15:50:16 +01:00
reaperrr
2dc528899e
Add Tib Floaters to Sunstroke
2017-04-23 15:00:33 +02:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
reaperrr
df85ea222a
TS yaml style fixes
...
To reduce upgrade rule 'noise' a little.
2017-03-31 11:23:44 +02:00
reaperrr
294259c726
Set up custom creeps on Sunstroke
2017-03-19 02:51:33 +01:00
Matthias Mailänder
1291d1a53d
Add the custom rules
...
sunrise effect and TW1 units.
2017-03-19 02:51:25 +01:00
Matthias Mailänder
49d26fd238
Outcomment high bridge huts and low bridge segments.
2017-03-19 02:34:29 +01:00
Matthias Mailänder
37101bf4f0
Import the Sunstroke map
...
http://www.ppmforums.com/viewtopic.php?t=15379
2017-03-19 02:34:28 +01:00