Commit Graph

7 Commits

Author SHA1 Message Date
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Paul Chote
7bce2017c3 Simplify and increase robustness of Shroud et al. Fixes #3440. 2013-06-22 13:15:27 +12:00
ScottNZ
5334589922 Infiltration code cleanup 2013-06-14 18:58:39 +12:00
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Curtis Shmyr
4778ef803e Spy - don't reset exploration if team has GPS 2012-05-26 18:40:55 +12:00
Chris Forbes
b081103866 add infiltrate for exploration(reset) ability 2012-04-06 17:47:17 +12:00