Commit Graph

26 Commits

Author SHA1 Message Date
Andre Mohren
091f660dc7 Extracted Repairing notification to RepairableBuilding. 2018-09-24 22:43:14 +02:00
Zimmermann Gyula
d9786dcf72 Normalize the line-endings on RepairableBuilding. 2018-06-17 16:13:16 +02:00
Paul Chote
2ef6f7c0cc Replace repair indicator effect with a Decoration subclass. 2018-06-02 18:12:08 +02:00
Paul Chote
218914458f Document RepairableBuilding fields. 2018-06-02 18:12:08 +02:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Arular101
24b7f7a23f Cast to long to avoid overflow when multiplying by the health (part 2) 2018-01-13 17:32:34 +01:00
reaperrr
28e1f391e0 Make ITick require explicit implementation 2017-09-16 15:51:37 +02:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
268ed016ab Rename UpgradableTrait to ConditionalTrait. 2016-12-23 23:28:34 +00:00
Oliver Brakmann
dab7276601 Make repairing buildings and units grant experience
Using the repair button and repair pad, not using engineers and mechanics.
2016-07-19 20:20:38 +02:00
Zimmermann Gyula
cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Oliver Brakmann
87e1acfc9f Re-implement the insufficient funds warning in a simpler manner 2016-04-11 19:06:18 +02:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
RoosterDragon
d415d3ba4e Reduce allocations in the main game loop.
- Cache the shroud projection even for flat maps to avoid allocating single element arrays.
- Avoid LINQ in shroud and map projection queries to avoid enumerator allocations.
- Avoid LINQ in calculation of sync values.
- Cache enumerables in ProductionQueue.
- Cache delegate in HackyAI.
2015-08-18 21:17:28 +01:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matthias Mailänder
78b200d26a add missing sprite sequence and image references 2015-08-05 15:30:39 +02:00
penev92
bb648decc3 Rename Player.Country to Player.Faction 2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd Rename Faction trait members
Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
atlimit8
a9908bffb4 UpgradeManager after IUpgradables 2015-06-28 10:24:00 -05:00
Matthias Mailänder
a5f60deedd fix TS repair indicator palette 2015-04-25 09:36:20 +02:00
RoosterDragon
287ead56b3 Avoid allocating a delegate and new list in every tick of RepairableBuilding. 2015-04-02 21:41:22 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
penev92
8504c233d9 Move everything Repair-related to Mods.Common 2015-01-08 01:49:14 +02:00