Commit Graph

29 Commits

Author SHA1 Message Date
Chris Forbes
d4ef841678 Convert masses of HashSet<string> to BitSet<DamageType> 2018-07-28 20:12:42 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
reaperrr
28e1f391e0 Make ITick require explicit implementation 2017-09-16 15:51:37 +02:00
abcdefg30
55dd61ebe5 Fix the ProneOffsets of TakeCover 2017-02-08 20:14:02 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
reaperrr
4af7134115 Require explicit ISpeedModifier implementation
Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d Require explicit implementation of IDamageModifier 2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9 Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
2016-10-30 20:22:16 +01:00
Zimmermann Gyula
cf8fff2b99 Remove passing the warheads from DamageWarhead to AttackInfo.
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
reaperrr
75c49620d1 Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
2016-07-02 16:02:00 +02:00
Paul Chote
7315ffbcb7 Fix outdated file headers. 2016-04-10 09:41:12 -04:00
Zimmermann Gyula
b0239368a1 Fix TakeCover dependence on AttackTurreted. 2016-03-22 10:38:24 +01:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
602acabe47 Remove World.TileSet. 2016-03-12 19:47:07 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
atlimit8
8250f223c4 More HashSet trait fields & Lint support 2015-09-05 16:59:30 -05:00
Pavel Penev
256929073c Clean up some trait info loading code
Remove some methods that traits define to load their YAML values on their own.
2015-09-01 22:52:22 +03:00
atlimit8
1bcc07ce69 Add property requirements to safe traits 2015-07-12 12:44:30 -05:00
penev92
351cf254e7 Fix DamageModifiers 2015-07-06 22:24:30 +03:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
8fe57e80df fix an explicit NRE from Demolish.OnInside 2015-05-31 16:07:55 +02:00
penev92
aa57d5f956 Move prone-related logic from DamageWarhead to TakeCover
Add DamageTypes to DamageWarhead and DamageTypeModifiers to TakeCover
2015-04-26 14:29:08 +03:00
reaperrr
83b702343e Fixes #7764, #7780 and other potential regressions introduced by #7671. 2015-03-30 21:51:29 +02:00
reaperrr
b52d055eec Misc constructor caching
Cache trait look-ups in constructor for various other traits and
activities.
2015-03-27 13:47:04 +01:00
Taryn Hill
86f6d634c0 Add TerrainModifiesDamage trait.
^Infantry take 80% damage on Rough terrain in D2k.
2015-01-26 18:08:44 -06:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
reaperrr
b7a3b9fdbf Move ScaredyCat, TakeCover, RenderInfantry, WithBuildingExplosion and SpawnMPUnits as well as Hunt activity to Mods.Common. 2015-01-04 18:12:09 +01:00