Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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c2db816837
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Kill MapStub
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2011-02-11 21:50:11 +13:00 |
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Paul Chote
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481cc7807b
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Don't require a WorldRenderer to draw non-world-rendering widgets.
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2011-01-19 20:41:32 +13:00 |
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Paul Chote
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5254deedcb
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Remove some bogosity from widget mouse handling.
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2011-01-05 23:01:17 +13:00 |
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Paul Chote
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3e1db3e8ae
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Move MapPreviewWidget.HandleInputInner to the lobby delegate.
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2011-01-05 22:23:23 +13:00 |
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Paul Chote
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fc6438e311
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Use Filepaths instead of IFolders where possible.
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2010-12-29 21:25:43 +13:00 |
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Paul Chote
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fc5830a687
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Added int2.Clamp(Rectangle). All queries for map geometry use map.Bounds.
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2010-11-24 12:24:48 +13:00 |
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Paul Chote
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de8603832f
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Use Map.Bounds instead.
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2010-11-24 11:12:37 +13:00 |
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Paul Chote
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356c750b23
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Refactor Package -> MixFile; group filesystem related classes in FileFormats.
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2010-11-09 11:02:13 +13:00 |
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geckosoft
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380e7e8b20
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Core: Made stuff public so people (read: openrg) can have its own lobby, based on the core lobby
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2010-11-05 19:48:27 +13:00 |
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Bob
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6ea2a06e4b
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pass WorldRenderer to Widget.Draw, DrawInner
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2010-10-12 17:27:08 +13:00 |
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Bob
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cb1deacbb2
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pass world into CheckSync. don't pass world into Widget.DrawInner
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2010-10-12 17:24:12 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Paul Chote
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8e42dd95fc
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RGBASpriteRender doesn't care about palettes
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2010-08-25 20:15:44 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Chris Forbes
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3cd9a1e0e4
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fix player color blocks not showing up in MapPreviewWidget
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2010-07-30 18:54:46 +12:00 |
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Paul Chote
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b8eab0614f
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Fix spawn point rendering
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2010-07-21 23:49:24 +12:00 |
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Paul Chote
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58aed632a1
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Add sanity to minimap; part 0
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2010-07-21 20:50:40 +12:00 |
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alzeih
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2f9f539857
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big pile of Render refactoring
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2010-07-21 18:59:33 +12:00 |
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alzeih
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222b29cec6
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Bye Bye Chrome!
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2010-07-21 17:57:06 +12:00 |
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alzeih
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0ac91d3c5e
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Widget IHandleInputs now
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2010-07-21 16:51:00 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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84ac8d9d16
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Remove some duplication
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2010-07-16 19:03:32 +12:00 |
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Paul Chote
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45061cdf37
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Cleaner attempt at rendering map previews on the fly
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2010-07-15 21:16:35 +12:00 |
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Chris Forbes
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fed33fdb00
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remove plenty of redundant junk
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2010-07-14 19:00:03 +12:00 |
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Paul Chote
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9ed57cc297
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Fix spawnpoint rendering
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2010-07-14 12:06:07 +12:00 |
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Paul Chote
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f7a6ed78ec
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You don't belong there
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2010-07-13 23:19:38 +12:00 |
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Paul Chote
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f70ac60135
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Widget refactoring to support listboxes
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2010-07-12 17:41:25 +12:00 |
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Paul Chote
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7591434987
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Remove hardcoded map references from MapPreviewWidget; prevents information leakage between lobby and map selector and provides groundwork for future patches
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2010-07-11 14:25:29 +12:00 |
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alzeih
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7b837fd6c4
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Prevent changes when marked as ready
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2010-06-14 00:55:22 +12:00 |
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Chris Forbes
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27902bc48a
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clickable spawnpoint polish
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2010-06-13 19:09:08 +12:00 |
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Chris Forbes
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c4d143b729
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completing alzeih's patch
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2010-06-13 16:34:01 +12:00 |
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alzeih
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d2da37f026
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start of clicking on spawn points, compile fail still
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2010-06-13 16:17:00 +12:00 |
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Bob
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8285c7d158
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refactoring Widget
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2010-05-29 18:01:36 +12:00 |
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Chris Forbes
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46e465cf33
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resources moved off player onto a synced trait
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2010-05-12 18:29:25 +12:00 |
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Chris Forbes
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f0e5b9728f
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unfail slightly player color handling
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2010-05-12 17:39:30 +12:00 |
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alzeih
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429821f6c4
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copy constructors
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2010-04-24 20:14:33 +12:00 |
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alzeih
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471a5c29c8
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refactored a bit - something is still failing
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2010-04-24 19:48:15 +12:00 |
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alzeih
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3d1d6f5e00
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more stuff working
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2010-04-24 19:48:15 +12:00 |
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Chris Forbes
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11a0679261
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upgrade cnc menus to ra level; fix render bug in spawnpoints
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2010-04-15 22:11:31 +12:00 |
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Chris Forbes
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f9ac59b452
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reenable spawnpoint indicators; moved spawnpoint rendering code into MapPreviewWidget
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2010-04-15 22:04:44 +12:00 |
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Bob
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8ee3785c2e
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started moving Lobby/MapChooser to widgets
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2010-04-15 21:56:20 +12:00 |
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