Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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a6851a1f05
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chrome version of shp shader
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2010-01-16 17:53:26 +13:00 |
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Chris Forbes
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ef01cacd9a
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IPaletteModifier hooked up; no impls yet
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2009-12-23 20:56:04 +13:00 |
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Chris Forbes
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ea211fcc1c
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#109 fixed
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2009-12-17 21:05:49 +13:00 |
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Chris Forbes
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2435e48a82
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trimming 'using' crap
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2009-12-05 14:23:59 +13:00 |
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Bob
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c7e95c71b2
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- SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture.
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2009-11-23 18:53:01 +13:00 |
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Chris Forbes
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1d60fa3343
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batch count vis
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2009-11-19 18:22:42 +13:00 |
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Chris Forbes
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db965cd22d
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removing some random dead crap
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2009-11-19 18:11:41 +13:00 |
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Bob
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a17296ff8a
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[Fixing indentation]
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2009-11-19 15:02:04 +13:00 |
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Chris Forbes
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35f00cbc54
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new chrome stuff
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2009-11-15 20:28:49 +13:00 |
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Chris Forbes
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4dd54eb1e3
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fixed water animation direction
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2009-11-01 15:09:24 +13:00 |
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Chris Forbes
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4ada055f06
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more infantry tweaks; sidebar mouseover shows desc & prices now
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2009-11-01 15:06:21 +13:00 |
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Chris Forbes
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9d543db7fc
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text rendering
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2009-10-29 21:45:29 +13:00 |
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Chris Forbes
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bebe9bee85
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did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
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2009-10-13 23:02:46 +13:00 |
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Chris Forbes
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70bc8366a5
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water anim in shader
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2009-10-10 20:51:17 +13:00 |
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Chris Forbes
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2e4279664f
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line rendering - selection box!!
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2009-10-08 21:53:59 +13:00 |
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chrisf
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4ea033f63d
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git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678
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2008-07-20 20:06:19 +00:00 |
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