Commit Graph

20 Commits

Author SHA1 Message Date
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
a6851a1f05 chrome version of shp shader 2010-01-16 17:53:26 +13:00
Chris Forbes
ef01cacd9a IPaletteModifier hooked up; no impls yet 2009-12-23 20:56:04 +13:00
Chris Forbes
ea211fcc1c #109 fixed 2009-12-17 21:05:49 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Bob
c7e95c71b2 - SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture. 2009-11-23 18:53:01 +13:00
Chris Forbes
1d60fa3343 batch count vis 2009-11-19 18:22:42 +13:00
Chris Forbes
db965cd22d removing some random dead crap 2009-11-19 18:11:41 +13:00
Bob
a17296ff8a [Fixing indentation] 2009-11-19 15:02:04 +13:00
Chris Forbes
35f00cbc54 new chrome stuff 2009-11-15 20:28:49 +13:00
Chris Forbes
4dd54eb1e3 fixed water animation direction 2009-11-01 15:09:24 +13:00
Chris Forbes
4ada055f06 more infantry tweaks; sidebar mouseover shows desc & prices now 2009-11-01 15:06:21 +13:00
Chris Forbes
9d543db7fc text rendering 2009-10-29 21:45:29 +13:00
Chris Forbes
bebe9bee85 did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader 2009-10-13 23:02:46 +13:00
Chris Forbes
70bc8366a5 water anim in shader 2009-10-10 20:51:17 +13:00
Chris Forbes
2e4279664f line rendering - selection box!! 2009-10-08 21:53:59 +13:00
chrisf
4ea033f63d git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@2049 993157c7-ee19-0410-b2c4-bb4e9862e678 2008-07-20 20:06:19 +00:00