Commit Graph

1809 Commits

Author SHA1 Message Date
Chris Forbes
09ee4ee50d effect parameter setting 2010-02-15 19:00:10 +13:00
Chris Forbes
928549bfd8 Shader.Render 2010-02-15 18:56:00 +13:00
Chris Forbes
91159a090d all shaders compile & validate 2010-02-15 18:47:04 +13:00
Chris Forbes
68844e53c2 Merge remote branch 'origin/gl' into gl 2010-02-15 18:41:51 +13:00
Chris Forbes
cf6ef54e76 fixed 2 shaders.. 2010-02-15 18:41:11 +13:00
Matthew Bowra-Dean
c0dd865994 Fixing Tao-OpenGl references 2010-02-15 18:00:46 +13:00
Chris Forbes
23a4e103bb texture support 2010-02-15 17:37:51 +13:00
Chris Forbes
e1466829ac VB/IB/error checking 2010-02-15 17:26:20 +13:00
Chris Forbes
915c8f997e gl context works 2010-02-15 17:05:24 +13:00
Chris Forbes
a8e07d4dfb added null renderer, game runs. good place to start. 2010-02-15 16:22:13 +13:00
Chris Forbes
283c92fa91 force openra to run as 32bit on x64. 2010-02-15 14:57:35 +13:00
Chris Forbes
7c4cc02f7d fix dumb name, at Bob's request 2010-02-13 21:29:12 +13:00
Chris Forbes
7c1b753536 fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player 2010-02-13 21:26:38 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) 2010-02-13 21:06:14 +13:00
Alli
c026796c04 let ChooseSpawnPoint do its job 2010-02-13 20:59:49 +13:00
Alli
5138cfe995 dont let a chosen spawn point be assigned randomly 2010-02-13 20:57:02 +13:00
Alli
9eea1c186d bug fix for spawn point choosing 2010-02-13 20:44:17 +13:00
Chris Forbes
092eaf8d01 oops. thanks bob for pointing out that particular bit of fail 2010-02-13 19:58:24 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
a9a365473f works better when it *compiles* 2010-02-11 17:37:42 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
728c5eb8e3 added firepower modifier support 2010-02-11 17:15:24 +13:00
Chris Forbes
160bfdede8 adjusted shares for money crate 2010-02-11 15:50:10 +13:00
Chris Forbes
8b2504cb4e crate chooser logic 2010-02-11 15:47:04 +13:00
Chris Forbes
5b3dde1c5f fixed broken INIs rather than hiding the brokenness 2010-02-11 15:39:39 +13:00
Chris Forbes
fb23c0ed0c wired up money crate in yaml 2010-02-11 15:39:38 +13:00
Bob
2bb21055f9 fixed weird indent 2010-02-11 15:18:28 +13:00
Chris Forbes
540ea15f07 added 'give cash' crate 2010-02-11 15:15:53 +13:00
Chris Forbes
703c0a26af added sequences for all crate effects 2010-02-11 15:09:39 +13:00
Chris Forbes
4563de62e6 more fixes 2010-02-11 14:36:26 +13:00
Chris Forbes
f6288498d3 new-style sequences; removed all the dead crap from cnc's sequences.xml 2010-02-11 14:32:29 +13:00
Bob
60448925e7 facings for bullets, where appropriate. 2010-02-11 14:22:12 +13:00
Bob
4eda5dc9a9 fixes for ARTY and crate 2010-02-11 14:09:43 +13:00
Bob
c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) 2010-02-11 13:41:18 +13:00
Bob
6e80243095 sequences in mods/aftermath. 2010-02-11 13:31:20 +13:00
Bob
60fb25420e wtf? 2010-02-11 13:28:28 +13:00
Bob
bb18e426cd facings for the rest of mods/ra. 2010-02-11 13:27:10 +13:00
Bob
31f4e23081 RenderInfantry uses facings 2010-02-11 12:51:50 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
f1db8c6f07 fix bad pathability for S31 (cliff corner S,W) 2010-02-11 12:09:08 +13:00
Chris Forbes
702bebbf16 added CNC fact CustomSellValue; tweaked value for RA 2010-02-11 11:59:52 +13:00
Chris Forbes
eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC 2010-02-11 11:56:07 +13:00
Chris Forbes
f2133458ee CNC: fixed Orca anim 2010-02-11 11:46:33 +13:00
Chris Forbes
803e3e85e9 CNC: added Orca 2010-02-11 11:44:29 +13:00
Chris Forbes
4d2c8a67a3 CNC: added BIKE; fixed NUKE damaged anim 2010-02-11 11:09:07 +13:00