Chris Forbes
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09ee4ee50d
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effect parameter setting
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2010-02-15 19:00:10 +13:00 |
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Chris Forbes
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928549bfd8
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Shader.Render
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2010-02-15 18:56:00 +13:00 |
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Chris Forbes
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91159a090d
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all shaders compile & validate
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2010-02-15 18:47:04 +13:00 |
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Chris Forbes
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68844e53c2
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Merge remote branch 'origin/gl' into gl
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2010-02-15 18:41:51 +13:00 |
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Chris Forbes
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cf6ef54e76
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fixed 2 shaders..
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2010-02-15 18:41:11 +13:00 |
|
Matthew Bowra-Dean
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c0dd865994
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Fixing Tao-OpenGl references
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2010-02-15 18:00:46 +13:00 |
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Chris Forbes
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23a4e103bb
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texture support
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2010-02-15 17:37:51 +13:00 |
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Chris Forbes
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e1466829ac
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VB/IB/error checking
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2010-02-15 17:26:20 +13:00 |
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Chris Forbes
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915c8f997e
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gl context works
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2010-02-15 17:05:24 +13:00 |
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Chris Forbes
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a8e07d4dfb
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added null renderer, game runs. good place to start.
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2010-02-15 16:22:13 +13:00 |
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Chris Forbes
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283c92fa91
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force openra to run as 32bit on x64.
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2010-02-15 14:57:35 +13:00 |
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Chris Forbes
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7c4cc02f7d
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fix dumb name, at Bob's request
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2010-02-13 21:29:12 +13:00 |
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Chris Forbes
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7c1b753536
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fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
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2010-02-13 21:26:38 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
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Alli
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c026796c04
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let ChooseSpawnPoint do its job
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2010-02-13 20:59:49 +13:00 |
|
Alli
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5138cfe995
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dont let a chosen spawn point be assigned randomly
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2010-02-13 20:57:02 +13:00 |
|
Alli
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9eea1c186d
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bug fix for spawn point choosing
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2010-02-13 20:44:17 +13:00 |
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Chris Forbes
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092eaf8d01
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oops. thanks bob for pointing out that particular bit of fail
|
2010-02-13 19:58:24 +13:00 |
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Chris Forbes
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103d052586
|
water crates
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2010-02-13 19:09:32 +13:00 |
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Chris Forbes
|
bb3f74a7c5
|
fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
|
2010-02-13 18:52:36 +13:00 |
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Chris Forbes
|
37cdae2ff3
|
crate lifetime fix; minimap crash fixed
|
2010-02-13 18:26:23 +13:00 |
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Chris Forbes
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78316655e0
|
actually setup crate spawner
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2010-02-13 18:19:22 +13:00 |
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Chris Forbes
|
4d7e9a230a
|
real crate spawning
|
2010-02-13 18:15:58 +13:00 |
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Chris Forbes
|
a9a365473f
|
works better when it *compiles*
|
2010-02-11 17:37:42 +13:00 |
|
Chris Forbes
|
e341cf7b9c
|
added firepower & armor crates
|
2010-02-11 17:23:02 +13:00 |
|
Chris Forbes
|
728c5eb8e3
|
added firepower modifier support
|
2010-02-11 17:15:24 +13:00 |
|
Chris Forbes
|
160bfdede8
|
adjusted shares for money crate
|
2010-02-11 15:50:10 +13:00 |
|
Chris Forbes
|
8b2504cb4e
|
crate chooser logic
|
2010-02-11 15:47:04 +13:00 |
|
Chris Forbes
|
5b3dde1c5f
|
fixed broken INIs rather than hiding the brokenness
|
2010-02-11 15:39:39 +13:00 |
|
Chris Forbes
|
fb23c0ed0c
|
wired up money crate in yaml
|
2010-02-11 15:39:38 +13:00 |
|
Bob
|
2bb21055f9
|
fixed weird indent
|
2010-02-11 15:18:28 +13:00 |
|
Chris Forbes
|
540ea15f07
|
added 'give cash' crate
|
2010-02-11 15:15:53 +13:00 |
|
Chris Forbes
|
703c0a26af
|
added sequences for all crate effects
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2010-02-11 15:09:39 +13:00 |
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Chris Forbes
|
4563de62e6
|
more fixes
|
2010-02-11 14:36:26 +13:00 |
|
Chris Forbes
|
f6288498d3
|
new-style sequences; removed all the dead crap from cnc's sequences.xml
|
2010-02-11 14:32:29 +13:00 |
|
Bob
|
60448925e7
|
facings for bullets, where appropriate.
|
2010-02-11 14:22:12 +13:00 |
|
Bob
|
4eda5dc9a9
|
fixes for ARTY and crate
|
2010-02-11 14:09:43 +13:00 |
|
Bob
|
c9b1b25ba8
|
facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
|
2010-02-11 13:41:18 +13:00 |
|
Bob
|
6e80243095
|
sequences in mods/aftermath.
|
2010-02-11 13:31:20 +13:00 |
|
Bob
|
60fb25420e
|
wtf?
|
2010-02-11 13:28:28 +13:00 |
|
Bob
|
bb18e426cd
|
facings for the rest of mods/ra.
|
2010-02-11 13:27:10 +13:00 |
|
Bob
|
31f4e23081
|
RenderInfantry uses facings
|
2010-02-11 12:51:50 +13:00 |
|
Bob
|
62198067d6
|
Sequence.facing idea/RFC.
|
2010-02-11 12:20:06 +13:00 |
|
Chris Forbes
|
f1db8c6f07
|
fix bad pathability for S31 (cliff corner S,W)
|
2010-02-11 12:09:08 +13:00 |
|
Chris Forbes
|
702bebbf16
|
added CNC fact CustomSellValue; tweaked value for RA
|
2010-02-11 11:59:52 +13:00 |
|
Chris Forbes
|
eeaf51a859
|
added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
|
2010-02-11 11:56:07 +13:00 |
|
Chris Forbes
|
f2133458ee
|
CNC: fixed Orca anim
|
2010-02-11 11:46:33 +13:00 |
|
Chris Forbes
|
803e3e85e9
|
CNC: added Orca
|
2010-02-11 11:44:29 +13:00 |
|
Chris Forbes
|
4d2c8a67a3
|
CNC: added BIKE; fixed NUKE damaged anim
|
2010-02-11 11:09:07 +13:00 |
|