CNC: added BIKE; fixed NUKE damaged anim
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@@ -13,9 +13,9 @@
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<!-- Power Plant -->
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<unit name="nuke">
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<sequence name="idle" start="0" />
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<sequence name="damaged-idle" start="1" length="4" />
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<sequence name="critical-idle" start="2" length="1" />
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<sequence name="idle" start="0" length="4" />
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<sequence name="damaged-idle" start="4" length="4" />
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<sequence name="critical-idle" start="8" length="1" />
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<sequence name="make" start="0" length="*" src="nukemake" />
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</unit>
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@@ -140,7 +140,7 @@ AFLD:
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Prerequisites: proc
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Owner: nod
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Cost: 2000
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Description: Airfield
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Description: Airstrip
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LongDesc: Provides a dropzone for vehicle reinforcements
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Building:
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Power: -30
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@@ -73,6 +73,31 @@ BGGY:
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RenderUnitTurreted:
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AutoTarget:
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BIKE:
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Inherits: ^Vehicle
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Buildable:
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Icon: bikeicnh
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TechLevel: 2
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Prerequisites: afld
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Owner: nod
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Cost: 500
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Description: Recon Bike
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LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
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Unit:
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HP: 160
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Armor: none
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ROT: 10
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Crewed: yes
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Sight: 2
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Speed: 40
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AttackBase:
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PrimaryWeapon: Rockets
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PrimaryOffset: 0,0,0,-2
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PrimaryLocalOffset: -4,0,25,4,0,-25
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RenderUnit:
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AutoTarget:
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JEEP:
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Inherits: ^Vehicle
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Buildable:
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@@ -5,6 +5,7 @@ Laser
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HighV
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120mm
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70mm
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Rockets
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; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP
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[MachineGun]
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@@ -39,6 +40,16 @@ Speed=30
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Warhead=AP
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Report=rocket2
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[Rockets]
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Damage=30
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ROF=70
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Range=4
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Projectile=HeatSeeker
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Speed=30
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Warhead=AP
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Report=rocket2
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Burst=2
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[70mm]
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Damage=25
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ROF=40
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