CNC: added BIKE; fixed NUKE damaged anim

This commit is contained in:
Chris Forbes
2010-02-11 11:09:07 +13:00
parent e12997a168
commit 4d2c8a67a3
4 changed files with 40 additions and 4 deletions

View File

@@ -13,9 +13,9 @@
<!-- Power Plant -->
<unit name="nuke">
<sequence name="idle" start="0" />
<sequence name="damaged-idle" start="1" length="4" />
<sequence name="critical-idle" start="2" length="1" />
<sequence name="idle" start="0" length="4" />
<sequence name="damaged-idle" start="4" length="4" />
<sequence name="critical-idle" start="8" length="1" />
<sequence name="make" start="0" length="*" src="nukemake" />
</unit>

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@@ -140,7 +140,7 @@ AFLD:
Prerequisites: proc
Owner: nod
Cost: 2000
Description: Airfield
Description: Airstrip
LongDesc: Provides a dropzone for vehicle reinforcements
Building:
Power: -30

View File

@@ -73,6 +73,31 @@ BGGY:
RenderUnitTurreted:
AutoTarget:
BIKE:
Inherits: ^Vehicle
Buildable:
Icon: bikeicnh
TechLevel: 2
Prerequisites: afld
Owner: nod
Cost: 500
Description: Recon Bike
LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Unit:
HP: 160
Armor: none
ROT: 10
Crewed: yes
Sight: 2
Speed: 40
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25,4,0,-25
RenderUnit:
AutoTarget:
JEEP:
Inherits: ^Vehicle
Buildable:

View File

@@ -5,6 +5,7 @@ Laser
HighV
120mm
70mm
Rockets
; NOTE: WEAPON PROPERTIES ARE NOT EXPOSED BY TIBED; THESE ARE ALL MADE UP
[MachineGun]
@@ -39,6 +40,16 @@ Speed=30
Warhead=AP
Report=rocket2
[Rockets]
Damage=30
ROF=70
Range=4
Projectile=HeatSeeker
Speed=30
Warhead=AP
Report=rocket2
Burst=2
[70mm]
Damage=25
ROF=40