Files
OpenRA/mods/cnc/vehicles.yaml
2010-02-11 11:09:07 +13:00

254 lines
4.5 KiB
YAML

MCV:
Inherits: ^Vehicle
Buildable:
Icon: mcvicnh
TechLevel: 7
Prerequisites: weap, @Superweapon
Owner: gdi,nod
Cost: 5000
Description: Mobile Construction Vehicle
LongDesc: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Unit:
HP: 600
Armor: light
Crewed: yes
Sight: 2
Speed: 12
TransformsOnDeploy:
TransformsInto: fact
Offset:-1,-1
DeployDirections: 96
TransformSounds: placbldg.aud, build5.aud
NoTransformSounds: nodeply1.aud
RenderUnit:
HARV:
Inherits: ^Vehicle
Buildable:
Icon: harvicnh
TechLevel: 2
Prerequisites: proc
Owner: gdi,nod
Cost: 1400
Description: Harvester
LongDesc: Collects Tiberium for processing.\n Unarmed
Selectable:
Priority: 7
Harvester:
Unit:
HP: 600
Armor: light
Crewed: yes
Sight: 4
Speed: 12
Mobile:
MovementType: Track
RenderUnit:
BGGY:
Inherits: ^Vehicle
Buildable:
Icon: bggyicnh
TechLevel: 4
Prerequisites: afld
Owner: nod
Cost: 600
Description: Nod Buggy
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Unit:
HP: 140
Armor: light
Crewed: yes
ROT: 10
Sight: 2
Speed: 30
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
BIKE:
Inherits: ^Vehicle
Buildable:
Icon: bikeicnh
TechLevel: 2
Prerequisites: afld
Owner: nod
Cost: 500
Description: Recon Bike
LongDesc: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Unit:
HP: 160
Armor: none
ROT: 10
Crewed: yes
Sight: 2
Speed: 40
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-2
PrimaryLocalOffset: -4,0,25,4,0,-25
RenderUnit:
AutoTarget:
JEEP:
Inherits: ^Vehicle
Buildable:
Icon: jeepicnh
TechLevel: 2
Prerequisites: weap
Owner: gdi
Cost: 400
Description: Hum-Vee
LongDesc: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
Unit:
HP: 150
Armor: light
Crewed: yes
ROT: 10
Sight: 2
Speed: 30
Turreted:
ROT: 10
AttackTurreted:
PrimaryWeapon: MachineGun
PrimaryOffset: 0,0,0,-2
MuzzleFlash: yes
RenderUnitTurreted:
AutoTarget:
LTNK:
Inherits: ^Vehicle
Buildable:
Icon: ltnkicnh
TechLevel: 3
Prerequisites: afld
Owner: nod
Cost: 600
Description: Light Tank
LongDesc: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
Unit:
HP: 300
Armor: Heavy
Crewed: yes
Sight: 3
Speed: 18
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 70mm
Recoil: 2
RenderUnitTurreted:
AutoTarget:
MTNK:
Inherits: ^Vehicle
Buildable:
Icon: mtnkicnh
TechLevel: 3
Prerequisites: weap
Owner: gdi
Cost: 800
Description: Medium Tank
LongDesc: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
Unit:
HP: 400
Armor: heavy
Crewed: yes
Sight: 3
Speed: 18
Mobile:
MovementType: Track
Turreted:
ROT: 5
AttackTurreted:
PrimaryWeapon: 120mm
Recoil: 3
RenderUnitTurreted:
AutoTarget:
TRAN:
Inherits: ^Plane
Buildable:
Icon:tranicnh
TechLevel: 6
Prerequisites: hpad
BuiltAt: hpad
Owner: gdi,nod
Cost: 1500
Description: Chinook Transport
LongDesc: Fast Infantry Transport Helicopter.\n Unarmed
Unit:
HP: 90
Armor: light
InitialFacing: 20
ROT: 5
Sight: 0
Speed: 30
Helicopter:
RenderUnitRotor:
PrimaryOffset: 0,14,0,-4
SecondaryOffset: 0,-14,0,-2
WithShadow:
Cargo:
PassengerTypes: Foot
Passengers: 5
HELI:
Inherits: ^Plane
Buildable:
Icon: heliicnh
TechLevel: 6
Prerequisites: hpad
BuiltAt: hpad
Owner: nod
Cost: 1200
Description: Apache Longbow
LongDesc: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Unit:
HP: 125
Armor: heavy
Crewed: yes
InitialFacing: 20
ROT: 4
Sight: 0
Speed: 40
AttackHeli:
PrimaryWeapon: HighV
SecondaryWeapon: HighV
PrimaryOffset: -5,0,0,2
SecondaryOffset: 5,0,0,2
Helicopter:
RenderUnitRotor:
PrimaryOffset: 0,0,0,-2
WithShadow:
LimitedAmmo:
Ammo: 15
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Unit:
HP: 25
Armor: light
ROT: 5
Sight: 0
Speed: 40
Plane:
RenderUnit:
WithShadow:
Cargo:
Passengers: 10
-Selectable: